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10:00~10:40
±Þº¯ÇÏ´Â IT Æз¯´ÙÀÓ¿¡¼­ÀÇ UXÀÇ ¿ªÇÒ°ú ´ëÀÀ Àü·«
1. ±Þº¯ÇÏ´Â IT Æз¯´ÙÀÓ vs. º¯ÇÏÁö ¾Ê´Â ¼ÒºñÀÚ °¡Ä¡
¿Ö IT ȯ°æÀÌ ±Þº¯Çϴ°¡?
¼ÒºñÀÚµµ Àΰ£ÀÌ´Ù.

2. ¼ÒºñÀÚ°¡ ¿øÇÏ´Â °¡Ä¡ No.1 _ Àç¹Ì & À¯¿ë¼º
¼ÒºñÀÚ°¡ Ãß±¸ÇÏ´Â Àç¹Ì¶õ ¹«¾ùÀΰ¡?
¼ÒºñÀÚ°¡ Ãß±¸ÇÏ´Â À¯¿ë¼ºÀ̶õ ¹«¾ùÀΰ¡?

3. ´ëÀÀÀü·« : 1) Àϻ󿡼­ ¾ÆÀ̵ð¾î ã¾Æº¸±â + 2) ¼­ºñ½º¿¡ ÀÇ¹Ì ºÎ¿©Çϱâ
Àϻ󿡼­ ãÀº ¾ÆÀ̵ð¾î
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SADI
Break Time
2¼¼¼Ç
10:50~11:30
±¹³»¿Ü Çõ½ÅÀû ¸ð¹ÙÀÏ UX »ç·Ê ¹× ÃֽŠµ¿Çâ
1. ¼ÒºñÀÚµéÀÌ ¿øÇÏ´Â ÁøÁ¤ÇÑ °æÇèÀº ¹«¾ùÀΰ¡?

2. QCD °üÁ¡¿¡¼­ º» ¸ð¹ÙÀÏ UX Çõ½Å»ç·Ê
µðÁöÅÐÀ» ¾Æ³¯·Î±×·Î
¾ÆÀÌÆ®·¡Å· ±â¼úÀÇ È°¿ë
Áõ°­Çö½ÇÀÇ Àû¿ë
ÀÏ¹Ý ¹èÅ͸®·Î µ¿ÀÛÇÏ´Â ÈÞ´ëÆù
ÇÁ·ÎÁ§¼Ç ÅÍÄ¡½ºÅ©¸° ±â¼ú
°Ç´ã 30Áֳ⠱â³ä ÈÞ´ëÆù

3. Common Sense EngineeringÀ̶õ?

4. ¼ÒºñÀÚ ÀλçÀÌÆ®¸¦ ¾ò±â À§ÇÑ µµ±¸

5. GTD (Getting Things Done)ÀÇ ½Ã´ë¿¡ ±âȸ°¡ ÀÖ´Ù.

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LGÀüÀÚ
Lunch Break
3¼¼¼Ç
13:10~13:50
¸ð¹ÙÀÏ UX ÁÖ¿ä °ü·Ã À̽´ ¹× »ç·Ê : Å°¿öµå Áß½ÉÀ¸·Î º¸´Â ¸ð¹ÙÀÏ UX Æ®·»µå
1. Ecosystem
Wind of change
Role & Responsibility

2. Socializing
Service for socializing
Infra for socializing

3. Location
Where am I
Egocentric/ Exocentric

4. Sensing
Haptic
Camera, Gyro, Acceleration, Compass

5. Moile App vs. Mobile Web
Usability/ Accessibility/ Interoperability
Sustainable ecosystem

6. Smart vs. Stupid?
Smart-phone for high-end users
Smart-phone for low-end user

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KT
Break Time
4¼¼¼Ç
14:00~14:40
Æ÷Åп¡¼­ÀÇ ¸ð¹ÙÀÏ UX ÁÖ¿ä À̽´, °ü½É »çÇ× ¹× ´ëÀÀ Àü·«
1. Mobile UX ?
Trend
Feature
Component

2. Mobile UX in Daum Communications
User Needs
Constraints
IA / Interface / Interaction Design
À¯¿¬ÇÑ ÀÏ°ü¼ºÀ» À§ÇÑ UX Guideline
´õ ³ªÀº Mobile UX ¼³°è¸¦ À§ÇÑ UX Prototyping

3. Case Study
i-phone application
Android Application
Mobile Web

4. Next Step : Conquest !!

5. Q&A

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Break Time
5¼¼¼Ç
14:50~15:30
¸ð¹ÙÀÏ UX¿¡ ´ëÇÑ ±â´ë¿Í ¿ì·Á ±×¸®°í ±âȹ ¹æÇâ
1. ¸ð¹ÙÀÏ 2.0
¸ð¹ÙÀÏ 2.0 À̶õ
¸ð¹ÙÀÏ 2.0 ¿¡¼­ »ç¿ëÀÚ °üÁ¡ÀÇ ¸ð¹ÙÀÏ Æ¯Â¡

2. ¸ð¹ÙÀÏ UXÀÇ ±â´ë
UX °üÁ¡¿¡¼­ ¸ð¹ÙÀÏÀÇ ÀÇ¹Ì¿Í °¡Ä¡
¼­ºñ½º »ç·Ê¿Í ±âȸ

3. ¸ð¹ÙÀÏ UXÀÇ ¿ì·Á
±â¼ú°ú »î

4. °á·Ð

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¾ßÈÄÄÚ¸®¾Æ
Break Time
6¼¼¼Ç
15:40~16:20
½º¸¶Æ®Æù ´Ü¸»±âº° UX ÃֽŠµ¿Çâ ¹× ÁÖ¿ä Ư¡ ºÐ¼®
- Beyond the smart phone
1. Smart phone evolution
2. Hardware interface
3. Software interface
4. Mobile OS Platform
5. Application market place
6. How to reinvent smart phone

¹é½Â´ö ¼ö¼®
¹ÙÀ̳Î
Break Time
7¼¼¼Ç
16:30~17:10
N-Screen ½Ã´ë¿¡ ¸Â´Â UX ´ëÀÀ Àü·«
1. Æз¯´ÙÀÓÀÇ º¯È­
TVÀÇ º¯È­
ÀÎÅͳÝÀÇ º¯È­
¸ð¹ÙÀÏÀÇ º¯È­

2. ¾²¸®½ºÅ©¸° °³¹ßÇöȲ

3. ¾²¸®½ºÅ©¸°UX °³¹ß½Ã °í·Á»çÇ×

4. »õ·Î¿î ½Ãµµµé

5. ¹Ì·¡ÀÇ ¾²¸®½ºÅ©¸°

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Break Time
8¼¼¼Ç
17:20~18:00
¾ÆÀÌÆеå UX ÁýÁß ºÐ¼® ¹× ¾ÖÇÃÀÇ UX Àü·« ¸®ºä
0. iPad UX¸¦ ÅëÇØ º¸´Â ¾ÖÇà UX Àü·« ÇغÎ
A brief Intro.

1. iPad UX ¿³º¸±â
iPhone UI vs. iPad UI
iPhone UX & iPad UX

2. ¾ÖÇÃÀÇ UX Àü·« ÇغÎ
N-Screen UX: seamless & integrated
Content Business UX: profitable
Building a Walled-Garden of Apple UX: towards UX eco-system

3. Q/A

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