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ÀϽà : 2012-05-22 (È­)~2012-05-23 (¼ö)   10:00~18:00
Àå¼Ò : Çѱ¹°úÇбâ¼úȸ°ü B1F ÁßȸÀǽÇ
°­»ç : °ü·ÃÀü¹®°¡ 12ÀÎ  
°¡°Ý : 220,000¿ø I 176,000¿ø

¾çÀϵî·Ï: ¸ð¹ÙÀÏUX ÄÁÆÛ·±½º 2012
    • ÀϽà : 2011³â 5¿ù 22ÀÏ(È­)~23ÀÏ(¼ö) 10:00 ~ 18:00
    • Àå¼Ò : Çѱ¹°úÇбâ¼úȸ°ü B1F ÁßȸÀǽÇ
    • °­»ç : °ü·ÃÀü¹®°¡ 12ÀÎ
    • ±³À°ºñ : 220,000¿ø / ÇöÀåµî·ÏÀÚ: 250,000¿ø (ºÎ°¡¼¼ Æ÷ÇÔ| ±³Àç Æ÷ÇÔ | Áᫎ ºÒÆ÷ÇÔ)
¡Ø ÁÖÂ÷°¡ ºÒ°¡´ÉÇÏ¿À´Ï ´ëÁß±³ÅëÀ» ÀÌ¿ëÇØ ÁÖ¼¼¿ä. ÁÖÂ÷Áö¿øÀº ÇÏÁö ¾Ê½À´Ï´Ù.
    • ¸ð¹ÙÀÏUX °¡À̵å¿Í Àü·«À» °í¹ÎÇÏ´Â ±âȹÀÚ ¹× µðÀÚÀ̳Ê
    • ¸ð¹ÙÀÏUX¸¦ ±âȹÇØ¾ß ÇÏ´Â ´ã´çÀÚ
    • ¸ð¹ÙÀÏUX¿¡ °ü½É ÀÖ´Â ¸ðµç ºÐµé
    • ¸ð¹ÙÀÏUX ÃֽŠƮ·»µå¸¦ ¾Ë¾Æº¸´Â ½Ã°£
    • ´ëÇ¥ Æ÷ÅеéÀÇ ¸ð¹ÙÀÏ UX Àü·«À» µé¾îº¸°í ÀλçÀÌÆ®¸¦ ¾ò´Â ½Ã°£
    • ¸ð¹ÙÀÏUXÀÇ ¹Ì·¡¸¦ Àü¸ÁÇÏ´Â ½Ã°£
5¿ù 22ÀÏ(È­) - ¸ð¹ÙÀÏUX Ãֽŵ¿Çâ
1¼¼¼Ç
10:00~11:00
½º¸¶Æ® ½Ã´ëÀÇ ±¹³»¿Ü ¸ð¹ÙÀÏ UX ÃֽŠƮ·»µå ¹× ÀλçÀÌÆ®
1. ´ç¸éÇÑ creativeÀÇ ¹®Á¦
¸ðµç ¹®Á¦´Â ¾î´À ´©±º°¡¿¡ ÀÇÇØ ¹Ýµå½Ã ÇØ°á¾ÈÀÌ ³ª¿ÍÀÖ´Ù.
¸ðµç Creative¹®Á¦´Â ¹Ýµå½Ã ³»ÀçµÈ ¸ð¼øÁ¡ÀÌ ÀÖ´Ù.

2. ¸ð¹ÙÀÏ ¼­ºñ½º¿¡¼­ÀÇ ³»ÀçµÈ ¸ð¼ø

3. ÀÎÅÍ·¢¼Ç¿¡¼­ÀÇ ³»ÀçµÈ ¸ð¼ø

4. ³»ÀçµÈ ¸ð¼ø ã±â
Zoom in and out
Comparative analysis
Value Proposition
Service Process Map
Role playing

5. TRIZ ¼Ò°³

ÀÌÁ¾È£ ±³¼ö
Sadi
Break Time
2¼¼¼Ç
11:10~12:10
¸ð¹ÙÀÏ UX ÀÇ ¹Ì·¡ : °¨¼ºÀÇ UX UX ÀÇ °¨¼º, ¼ÒÅëÀÇ °øÇÐ
A. ¸ð¹ÙÀÏ UXÀÇ ¹Ì·¡ ¹ßÀü ¹æÇâÀº

1. UI UX ÀÇ °³³ä
ÇÕ¸®¼º°ú HCI ÀÎÁö°øÇÐÀÇ ¹ßÀü
UI UX ÀÇ ¹ßÀü ¿ª»ç¿Í ´ç¸é°úÁ¦

2. °¨¼º±â¼ú°ú UX ÀÇ À¶ÇÕ
°¨¼º°ú ±â¼úÀÇ ¸¸³²
°¨¼º UX ¿Í ÀÎÁö°øÇÐ
Feel ÀÇ ÃÖÀûÈ­¿Í UX ¹ßÀü Àü·«
°¨¼º UX, ¼ÒÅë°ú °ø°¨ÀÇ ¹æ¹ý·Ð

3. °¨¼º UX ÀÇ ¹ßÀü ¹æÇâ
Feel (°¨) ÀÇ ÃÖÀûÈ­¿Í µðÅ×ÀÏ
Á¶È­°¨ (Harmony) ÀÇ °øÇÐ

À±¸íȯ ±³¼ö
¼­¿ï´ëÇб³
Lunch Break
3¼¼¼Ç
13:30~14:30
ÀÌÅë»çÀÇ ½º¸¶Æ®Æù UX °íµµÈ­ Àü·«
1. LTE ½Ã´ëÀÇ ½º¸¶Æ®Æù »ç¿ë ÇàÅÂ
2. ½Ã´Ï¾î ½º¸¶Æ®Æù UI ÄÁ¼Á
3. ÁÖ´Ï¾î ½º¸¶Æ®Æù UI ÄÁ¼Á

ÀÌ¿ëÁÖ °úÀå
LGÀ¯Ç÷¯½º
Break Time
4¼¼¼Ç
14:40~15:40
ÃֽŠ½º¸¶Æ® µð¹ÙÀ̽º UX ÁÖ¿ä ÆÐÅÏ ¹× µ¿Ç⠺м®

°û½ÂÈÆ ´ëÇ¥
¢ß¹ÙÀ̳Î
Break Time
5¼¼¼Ç
15:50~16:50
¼Ò¼È À¥ ½Ã´ë¿¡ ¸Â´Â UX ¼º°øÀü·«
1 UX? UX!!, SNS? SNS!!
UX? UX!!
SNS? SNS!!

2.SNS Àû¿ë »ç·Ê
Not Good SNS
Good SNS

3. SNS = Social Network Story
Äڵ带 ¸ÂÃß´Ù
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½º½º·Î Âü¿©ÇÏ´Ù.
¼ÖÁ÷ÇÏ°í, Áø½ÇµÇ°Ô

±èÁØ¹Ì Ã¥ÀÓ
¢ß¶óÀÌÆ®ºê·¹ÀÎÄ¿¹Â´ÏÄÉÀ̼ÇÁî
Break Time
6¼¼¼Ç
17:00~18:00
´Ü¸» °æ°è »ç¶óÁø UX
1. ½º¸¶Æ® µð¹ÙÀ̽º ´ëÁßÈ­
2. ¼­ºñ½º ȯ°æ º¯È­
3. µð¹ÙÀ̽º À¶ÇÕ
4. ¼­ºñ½º º´·ÄÀû UX
5. Beyond 񃬣

±è¹®ÁÖ ¸Å´ÏÀú
KT
5¿ù 23ÀÏ(¼ö) - ´ëÇ¥Æ÷Åаú ±â¾÷ÀÇ Àü·«
1¼¼¼Ç
10:00~11:00
DaumÀÇ ¼º°øÀûÀÎ UX¸¦ À§ÇÑ Å©¸®¿¡ÀÌƼºê ¾ÅÅ·
1.¸ð¹ÙÀÏ È¯°æÀ» ÀÌÇØÇϱâ
°°Àº ¿ëµµ ´Ù¸¥ °¨¼º
³²´Â °Í°ú »ç¶óÁö´Â °Í
¿ä±¸µÇ´Â ¿ªÇÒÀÇ º¯È­

2.ÇÁ·Î¼¼½ºÀÇ ÇÔÁ¤
ÇÁ·Î¼¼½º-ÇÁ·Î¼¼½º-ÇÁ·Î¼¼½º
º¯ÇÏÁö ¾Ê´Â ±âº» °¡Ä¡µé
Àü¹®°¡¿Í ±â¼úÀÚ

3. »ç¿ëÀÚÀÇ ½Ã¼±À¸·Î ¹Ù¶óº¸±â
»ç¿ëÀÚ °æÇè°üÁ¡ÀÇ µðÀÚÀÎ ÇÁ·Î¼¼½º
¹®Á¦ ÇØ°á°ú Â÷º°È­
¸ð¹ÙÀÏ ÇÁ·ÎÁ§Æ® »ç·Ê

Á¶Á¦Èñ ÆÀÀå
´ÙÀ½Ä¿¹Â´ÏÄÉÀ̼Ç
Break Time
2¼¼¼Ç
11:10~12:10
±âº»¿¡¼­ ´Ù½Ã »ý°¢Çغ¸´Â ¸ð¹ÙÀÏ UX
1. ½º¸¶Æ®¸ð¹ÙÀÏÀÌ °¡Á®¿Â º¯È­
½º¸¶Æ®¸ð¹ÙÀϾ÷°è vs. ½º¸¶Æ®¸ð¹ÙÀÏ »ç¿ëÀÚ
½º¸¶Æ®Æù°ú °ü·ÃÇÑ ¼ýÀÚµé
¸ð¹ÙÀÏ ¼­ºñ½º·Î ¼º°øÇÏ´Â ½Ã´ë
¼º°øÇÑ ¸ð¹ÙÀÏ ¼­ºñ½ºµéÀÇ °øÅëÁ¡

2. ¸ð¹ÙÀÏ¿¡¼­´Â ¿Ö UX°¡ ´õ Áß¿äÇÒ±î?
¡®Small screen size¡¯ and ¡®Proportions¡¯
Single-screen environment
iPhone Vs. Android Phone
Mobile AD

3. óÀ½ºÎÅÍ ¸ð¹ÙÀÏ¿¡¼­ »ý°¢ÇÏÀÚ.
À¯¼±°ú ¹«¼±ÀÇ µðÀÚÀÎÀ» ÇÔ²² °í·ÁÇÏÀÚ
ÀÛÀº ½ºÅ©¸°ÀÇ ÇѰ踦 ¹þ¾î³ªÀÚ ? Real time Feedback
Interaction
Detail

4. »ç¿ëÀÚµéÀº ¾î¶² UX¸¦ ¼±È£Çϴ°¡?

5. ¾Û¸¸ Àß ¸¸µé¾ú´Ù°í ´Ù°¡ ¾Æ´Ï´Ù!

ÃÖÀ¯¼º ÆÀÀå
KTH
Lunch Break
3¼¼¼Ç
13:30~14:30
Platform, »ýÅ°è & UX
1. PlatformÀ̶õ
2. Smartphone¿¡¼­ÀÇ Platform
3. Mobile »ýÅ°è¿Í N-Screen »ýÅ°è·ÎÀÇ ÁøÈ­
4. Cloud & N-Screen

±è¼º¿ì ¸Å´ÏÀú
KT Á¾ÇÕ±â¼ú¿ø Áß¾Ó¿¬±¸¼Ò
Break Time
4¼¼¼Ç
14:40~15:40
»ï¼ºSDSÀÇ ¸ð¹ÙÀÏ UX ´ëÀÀ Àü·«
1. Mobile Computing & N-Screen
2. Phenomenon & Direction
3. UX for Awareness
4. Technology for Awareness
5. What's next?

ÃÖÁ¤¾Æ ¼ö¼®º¸
»ï¼ºSDS
Break Time
5¼¼¼Ç
15:50~16:50
Apple ¹× iCloudÀü·«À¸·ÎºÎÅÍ ¹Ù¶óº» UXÀü·« II
1. Apple Product¿Í Àü·«
2. Apple OS¿Í Àü·«
3. Apple HIG¿Í Àü·«
4. Cloud & App UXÀÇ ºÐ¾ß
5. Cloud UXÀÇ È°¿ë ¹× ÇâÈÄ ¹æÇ⼺

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LGÀüÀÚ
Break Time
6¼¼¼Ç
17:00~18:00
±ÝÀ¶¼­ºñ½º¿¡¼­ÀÇ ¸ð¹ÙÀÏ UX µðÀÚÀÎ ¹æ¹ý·Ð ¹× »ç·Ê ¼Ò°³
1. [¸®ºä] ºê·Îµå¹êµå ½Ã´ë¿Í ½º¸¶Æ® ¸ð¹ÙÀÏ µð¹ÙÀ̽ºÀÇ ´ëÁßÈ­
ºê·Îµå¹êµå ½Ã´ëÀÇ ¸ð¹ÙÀÏ »ç¿ëÀÚÀÇ ÀÏ»ó »ýÈ°
°¢Á¾ Mobile Applications
½º¸¶Æ® ¸ð¹ÙÀÏ ¼­ºñ½º¸¦ À§ÇÑ ±¸¼ºµµ

2. [µ¿Çâ] ±ÝÀ¶±Ç¿¡¼­ÀÇ ½º¸¶Æ®, ¸ð¹ÙÀÏ, Ŭ¶ó¿ìµå, ¼Ò¼È
ÀºÇà ATM¸¦ ³õ°í User ExperienceÀ» ¸»ÇѴٸ顦
´Ù¾çÇÑ ºñ´ë¸é ä³ÎÀ» »ç¿ëÇÏ´Â »ç¿ëÀÚµé (Á¶È¸, ÀÌü Áß½É)
[µ¿Çâ] ¸ð¹ÙÀÏ ¹ðÅ· ÀÌ¿ëÀÚ 2õ¸¸¸í µ¹ÆÄ (Çѱ¹ÀºÇà ÀÚ·á Àοë)
[µ¿Çâ] ÀºÇà±Ç¿¡¼­ÀÇ "½º¸¶Æ®" Å׸¶ °ü·Ã ±â»ç

3. ±ÝÀ¶ ¼­ºñ½º UX µðÀÚÀÎÀ» À§ÇÑ ¹æ¹ý·Ð°ú ÇÁ·Î¼¼½º
Human-centered Design Process
»ç¶÷¿¡ ´ëÇÑ ¿Ã¹Ù¸¥ ÀÌÇØ - Àΰ£ Á¤½Å ¸ðÇü
»ç¿ëÀÚ Áß½ÉÀÇ ½É¼º ¸ðÇü(mental model)
¿Ã¹Ù¸¥ UI, UX µðÀÚÀÎ ¹æÇâÀÇ ¼±ÅÃ

4. Mobile Web ¹× App °³¹ß »ç·Ê
¸ð¹ÙÀÏ ¾Û °³¹ß¿¡¼­ÀÇ µðÀÚÀÎ ÇÁ·Î¼¼½º
»ç¿ëÀÚ ÀÌÇظ¦ À§ÇÑ Persona ÀÛ¾÷
»ç¿ëÀÚÀÇ Behavioral Pattern ºÐ¼® ÈÄ, ÀλçÀÌÆ® ÃßÃâ
Concept UIÀÇ ½Ã°¢È­ °úÁ¤

Á¤¼ºÀç ÆÀÀå
ÇϳªÀºÇà

** »ó±â ÀÏÁ¤, °­»ç, ³»¿ëÀº »çÁ¤¿¡ µû¶ó º¯°æµÉ ¼ö ÀÖ½À´Ï´Ù.
ÀÌÁ¾È£ ±³¼ö / Sadi
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QUT ¹Ú»ç, µðÀÚÀÎÇÐ, È£ÁÖ
OSU ¼®»ç, ÄÄÇ»Åͱ׷¡ÇÈ, ¹Ì±¹
KAIST Çлç, »ê¾÷µðÀÚÀÎ
[ÇÁ·ÎÁ§Æ®]
½ÎÀÌ¿ùµå ½Å¼­ºñ½º °³¹ß ÇÁ·Î¼¼½º Á¤¸³, 13-18À» À§ÇÑ ½ÎÀÌ¿ùµå Kids ¼­ºñ½º ±âȹ
¿Àºñ°í ÄÚ¸®¾Æ¸¦ À§ÇÑ ¸ð¹ÙÀÏ ¾îÇø®ÄÉÀÌ¼Ç ÄÁ¼Á °³¹ß
»ï¼ºÀüÀÚ¿Í ´Ù¼ö ÇÁ·ÎÁ§Æ® ÁøÇà
[Àú¼­]
ÀÎÆ÷¸ÞÀÌ¼Ç ¾ÆÅ°ÅØÃç, The WEB, Ä¿¹Â´ÏƼ ¼º°øÀü·« µî
À±¸íȯ ±³¼ö / ¼­¿ï´ëÇб³
Àü°øºÐ¾ß , Àΰ£°øÇÐ, °¨¼º°øÇÐ, ÈÞ¸ÕÀÎÅÍÆäÀ̽º
úÞ, ¼­¿ï´ëÇб³ »ê¾÷°øÇаú ±³¼ö (2002- ÇöÀç)
úÞ, ¼­¿ï´ëÇб³ ÈÞ¸ÕÀÎÅÍÆäÀ̽º½Ã½ºÅÛ ¿¬±¸¼¾ÅÍÀå
úÞ, ¼­¿ï´ëÇб³ »ê¾÷°øÇаú ÇаúÀå
úÞ, ¼­¿ï´ëÇб³ ¹Ì·¡À¶ÇÕÃÖ°í°æ¿µÀÚ°úÁ¤ (FIP) ÁÖÀÓ±³¼ö
îñ, Æ÷Ç×°ø´ë »ê¾÷°øÇаú ±³¼ö (1996-2002)
îñ, ¢ß ÇÏÀÌÅÍÄ¡ Á¦Ç°°³¹ß ½ÇÀå (1994-1996)
¹Ì±¹ Ææ½Ç¹Ù´Ï¾Æ ÁÖ¸³´ëÇб³ ¹Ú»ç (Àΰ£°øÇÐ)
¼­¿ï´ëÇб³ »ê¾÷°øÇаú ÇÐ»ç ¼®»ç (Àΰ£°øÇÐ)
Àü°øºÐ¾ß: Àΰ£°øÇÐ, °¨¼º°øÇÐ, ÈÞ¸ÕÀÎÅÍÆäÀ̽º
[±âŸ °æ·Â]
´ëÇÑ Àΰ£°øÇÐȸ ÀÌ»ç (2002-ÇöÀç)
´ëÇÑ Àΰ£°øÇÐȸ Àΰ£°øÇÐ µðÀÚÀλó ½É»çÀ§¿øÀå (2011- ÇöÀç)
»ê¾÷±â¼úÁøÈï¿ø Å×Å©Ç÷¯½º Æ÷·³ °¨¼ººÐ°ú À§¿øÀå (2011-ÇöÀç)
¼­¿ï´ëÇб³ °æ·Â°³¹ß ¼¾ÅÍÀå (2004-2005)
¼­¿ï´ëÇб³ °ø°ú´ëÇÐ ±âȹ½ÇÀå (2005-2007)
Áß¼Ò±â¾÷ Ưº° À§¿øȸ ºÐ°úÀ§¿ø (2005-2006)
Çö´ë±â¾Æ ±â¼ú¿¬±¸¼Ò ÀÚ¹®±³¼ö, °¨¼º ºÎ¹®(2004-2007)
ÀÌ¿ëÁÖ °úÀå / LGÀ¯Ç÷¯½º
úÞ, LGÀ¯Ç÷¯½º UXµðÀÚÀμ¾ÅÍ °úÀå
úÞ, UPA (USA/Korea) Members / HCI SIGUX Members
[°­ÀÇÀÌ·Â]
ÀüÀڽŹ®ÀÎÅÍ³Ý ÄÁÆÛ·±½º ¹ßÇ¥
LGÀ¯Ç÷¯½º UI / UX ±âȹÀÚ °úÁ¤ °­ÀÇ
±¹³» ´ëÇÐ UX Ư°­
°û½ÂÈÆ ´ëÇ¥ / ¢ß¹ÙÀ̳Î
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4T CEO ÃÖ°í°æ¿µÀÚ °úÁ¤ ¼ö·á
Çï½ÌÅ° °æÁ¦ ´ëÇпø ¼®»ç (Int. Design Business Management)
îñ »ï¼ºÀüÀÚ Áß¾Ó ¿¬±¸¼Ò Mobile UI ÆÀ ¼±ÀÓ ¿¬±¸¿ø
îñ »ï¼ºÀüÀÚ ¹«¼± »ç¾÷ºÎ ¼±Çà µðÀÚÀ̳Ê
±èÁØ¹Ì Ã¥ÀÓ / ¢ß¶óÀÌÆ®ºê·¹ÀÎÄ¿¹Â´ÏÄÉÀ̼ÇÁî
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¢ß¿¡ÇÇ¿Â À¥¼­ºñ½ºÆÀ
µ¿´ö¿©ÀÚ´ëÇб³ Á¹¾÷
[ÇÁ·ÎÁ§Æ®]
SKT T Smart Shop ±¸Ãà
SKT T Store ±¸Ãà
»ï¼ºÀüÀÚ ¸ð¹ÙÀÏ À§Á¬ ±¹³»Çâ/À¯·´Çâ
KT uCloud ±¸Ãà
SKT U-City UI Guideline ÀÛ¾÷
Amorepacific Hera
Lirikos ºê·£µå »çÀÌÆ® ±¸Ãà
Amorepacific Estherphy
´ëÇ¥ ¼îÇθô ±¸Ãà
KT ¸Þ°¡Æнº »çÀÌÆ® ±¸Ãà
±è¹®ÁÖ ¸Å´ÏÀú / KT
úÞ, KT ´Ü¸»¿¬±¸¼¾ÅÍ ¸Å´ÏÀú
J Walter Thomson ±Ù¹«
¾Æ´õ¾Ø´õ½¼ ±Ù¹«
London college of communication ¼®»ç
Á¶Á¦Èñ ÆÀÀå / (ÁÖ)´ÙÀ½Ä¿¹Â´ÏÄÉÀ̼Ç
úÞ, Daum / UXD ±×·ì / ´ºÇ÷§Æû µðÀÚÀÎÆÀ ÆÀÀå
îñ, Daum / UXD ¼¾ÅÍ / Ä¿¹Â´ÏƼ µðÀÚÀÎÆÀ ÆÀÀå
îñ, Daum / Ç÷§Æû º»ºÎ / µðÀÚÀÎÆÀ ÆÀÀå
îñ, Ŭ¶ó¿ìµå³ªÀÎ µðÀÚÀÎÆÀÀå
´Ü±¹´ë Á¹¾÷, Áß¾Ó´ëÇб³ ½Ã°¢µðÀÚÀÎ ¼®»ç
[ÇÁ·ÎÁ§Æ®]
Daum App / ¸¶ÀÌÇÇÇà App / Ŭ¶ó¿ìµåApp µðÀÚÀÎ µð·ºÆÃ
¸ÞÀÏ / Ŭ¶ó¿ìµå µðÀÚÀÎ µð·ºÆÃ
Ä«Æä App µðÀÚÀÎ µð·ºÆÃ
Ä«Æä/ ºí·Î±× / Ƽ½ºÅ丮 / tvÆÌ ÇÁ·ÎÁ§Æ® µðÀÚÀÎ ÃÑ°ý PM (2007-2010)
¼­¿ïµðÀÚÀοø²ÇÈ Deplace-Replace cube07 ÀÛ°¡(2008)
Daum 2ȸ onoff µðÀÚÀÎ ±×·ì Àü½Ãȸ ÃÑ°ý µð·ºÅÍ (2008)
Daum 1ȸ onoff µðÀÚÀÎ ±×·ì Àü½Ãȸ ÃÑ°ý µð·ºÅÍ (2007)
[°­ÀÇ]
À¥¿ùµå ÄÁÆÛ·±½º 2010
UX Symposium 2010
UX round 2010
ÃÖÀ¯¼º ÆÀÀå / KTH
úÞ, KTH ¸ð¹ÙÀÏÆĶõÆÀÀå
îñ, KTH ¹Ìµð¾î¼­ºñ½ºÆÀÀå
îñ, KTH ¹Ìµð¾îÆÀÀå
îñ, Çϳª·Îµå¸² PM
[°­ÀÇÀÌ·Â]
K¸ð¹ÙÀÏ: ¸ð¹ÙÀÏÀ¥ ±¸ÃàÀü·«
ºñÁîµ¥Àϸ®: KTH ½º¸¶Æ®¸ð¹ÙÀÏ ±¸ÃàÀü·« »ç·Ê ¼Ò°³, [À¯/¹«¼±]°üÁ¡¿¡¼­ º» ±¹³»¿Ü º£½ºÆ® À¥»çÀÌÆ® º¥Ä¡¸¶Å· ¹× ÀλçÀÌÆ®
Çѱ¹±â¼ú±³À°´ëÇб³: ¸ð¹ÙÀÏÀ¥ÀÇ ÇöÀç¿Í ¹Ì·¡
Çѱ¹³ó¸²¼ö»êÁ¤º¸¼¾ÅÍ: ½º¸¶Æ®¸ð¹ÙÀÏÀÇ ¹Ì·¡, NFC, QRÄÚµå
±è¼º¿ì ¸Å´ÏÀú / KTÁß¾Ó¿¬±¸¼Ò
úÞ, KT Á¾ÇÕ±â¼ú¿ø Áß¾Ó¿¬±¸¼Ò Â÷Àå
îñ, UX Design Consultant, Philips Design, Singapore Branch
îñ, ÆÒÅà °è¿­ UIÆÀ ¼±ÀÓ¿¬±¸¿ø
îñ, »ï¼ºÀüÀÚ ±â¼úÃÑ°ý Interaction Group ¼±ÀÓ¿¬±¸¿ø
îñ, UI software engineer, Idapta/MediaOcean, USA
ÃÖÁ¤¾Æ ¼ö¼®º¸ / »ï¼ºSDS
úÞ, »ï¼ºSDS Á¤º¸Åë½Å±â¼ú¿¬±¸¼Ò UX±×·ì
îñ, ´ë¸²¾ÆÀ̾ؿ¡½º ±Ù¹«
Çѱ¹°úÇбâ¼ú¿ø(KAIST) »ê¾÷°øÇÐ ¹Ú»ç (Àΰ£°øÇÐ Àü°ø)
Çѱ¹°úÇбâ¼ú¿ø(KAIST) »ê¾÷°øÇÐ ¼®»ç
Çѱ¹°úÇбâ¼ú¿ø(KAIST) »ê¾÷µðÀÚÀÎ Á¹¾÷
[Àü¹®ºÐ¾ß]
UX, HCI, 3D, Virtual Reality
[°­ÀÇÀÌ·Â]
¸ð¹ÙÀÏUX ÄÁÆÛ·±½º 2010, ½º¸¶Æ® ¸ð¹ÙÀÏ ºñÁî´Ï½º Å©¸®¿¡ÀÌ¼Ç 2010, Áõ°­Çö½Ç ÄÁÆÛ·±½º 2010, Anyframe AppDirections 2010 µî ´Ù¼ö
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