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ÀϽà : 2012-05-23 (¼ö)   10:00~18:00
Àå¼Ò : Çѱ¹°úÇбâ¼úȸ°ü B1F ÁßȸÀǽÇ
°­»ç : °ü·ÃÀü¹®°¡ 6ÀÎ  
°¡°Ý : 121,000¿ø I 96,800¿ø

´ëÇ¥Æ÷Åаú ±â¾÷ÀÇ ¸ð¹ÙÀÏ UX Àü·« ÄÁÆÛ·±½º 2012
    • ÀϽà : 2011³â 5¿ù 23ÀÏ(¼ö) 10:00 ~ 18:00
    • Àå¼Ò : Çѱ¹°úÇбâ¼úȸ°ü B1F ÁßȸÀǽÇ
    • °­»ç : °ü·ÃÀü¹®°¡ 6ÀÎ
    • ±³À°ºñ : 121,000¿ø / ÇöÀåµî·ÏÀÚ: 132,000¿ø (ºÎ°¡¼¼ Æ÷ÇÔ| ±³Àç Æ÷ÇÔ | Áᫎ ºÒÆ÷ÇÔ)
¡Ø ÁÖÂ÷°¡ ºÒ°¡´ÉÇÏ¿À´Ï ´ëÁß±³ÅëÀ» ÀÌ¿ëÇØ ÁÖ¼¼¿ä. ÁÖÂ÷Áö¿øÀº ÇÏÁö ¾Ê½À´Ï´Ù.
    • ¸ð¹ÙÀÏUX °¡À̵å¿Í Àü·«À» °í¹ÎÇÏ´Â ±âȹÀÚ ¹× µðÀÚÀ̳Ê
    • ¸ð¹ÙÀÏUX¸¦ ±âȹÇØ¾ß ÇÏ´Â ´ã´çÀÚ
    • ¸ð¹ÙÀÏUX¿¡ °ü½É ÀÖ´Â ¸ðµç ºÐµé
    • ¸ð¹ÙÀÏUX ÃֽŠƮ·»µå¸¦ ¾Ë¾Æº¸´Â ½Ã°£
    • ´ëÇ¥ Æ÷ÅеéÀÇ ¸ð¹ÙÀÏ UX Àü·«À» µé¾îº¸°í ÀλçÀÌÆ®¸¦ ¾ò´Â ½Ã°£
    • ¸ð¹ÙÀÏUXÀÇ ¹Ì·¡¸¦ Àü¸ÁÇÏ´Â ½Ã°£
5¿ù 23ÀÏ(¼ö) - ´ëÇ¥Æ÷Åаú ±â¾÷ÀÇ Àü·«
1¼¼¼Ç
10:00~11:00
DaumÀÇ ¼º°øÀûÀÎ UX¸¦ À§ÇÑ Å©¸®¿¡ÀÌƼºê ¾ÅÅ·
1.¸ð¹ÙÀÏ È¯°æÀ» ÀÌÇØÇϱâ
°°Àº ¿ëµµ ´Ù¸¥ °¨¼º
³²´Â °Í°ú »ç¶óÁö´Â °Í
¿ä±¸µÇ´Â ¿ªÇÒÀÇ º¯È­

2.ÇÁ·Î¼¼½ºÀÇ ÇÔÁ¤
ÇÁ·Î¼¼½º-ÇÁ·Î¼¼½º-ÇÁ·Î¼¼½º
º¯ÇÏÁö ¾Ê´Â ±âº» °¡Ä¡µé
Àü¹®°¡¿Í ±â¼úÀÚ

3. »ç¿ëÀÚÀÇ ½Ã¼±À¸·Î ¹Ù¶óº¸±â
»ç¿ëÀÚ °æÇè°üÁ¡ÀÇ µðÀÚÀÎ ÇÁ·Î¼¼½º
¹®Á¦ ÇØ°á°ú Â÷º°È­
¸ð¹ÙÀÏ ÇÁ·ÎÁ§Æ® »ç·Ê

Á¶Á¦Èñ ÆÀÀå
´ÙÀ½Ä¿¹Â´ÏÄÉÀ̼Ç
Break Time
2¼¼¼Ç
11:10~12:10
±âº»¿¡¼­ ´Ù½Ã »ý°¢Çغ¸´Â ¸ð¹ÙÀÏ UX
1. ½º¸¶Æ®¸ð¹ÙÀÏÀÌ °¡Á®¿Â º¯È­
½º¸¶Æ®¸ð¹ÙÀϾ÷°è vs. ½º¸¶Æ®¸ð¹ÙÀÏ »ç¿ëÀÚ
½º¸¶Æ®Æù°ú °ü·ÃÇÑ ¼ýÀÚµé
¸ð¹ÙÀÏ ¼­ºñ½º·Î ¼º°øÇÏ´Â ½Ã´ë
¼º°øÇÑ ¸ð¹ÙÀÏ ¼­ºñ½ºµéÀÇ °øÅëÁ¡

2. ¸ð¹ÙÀÏ¿¡¼­´Â ¿Ö UX°¡ ´õ Áß¿äÇÒ±î?
¡®Small screen size¡¯ and ¡®Proportions¡¯
Single-screen environment
iPhone Vs. Android Phone
Mobile AD

3. óÀ½ºÎÅÍ ¸ð¹ÙÀÏ¿¡¼­ »ý°¢ÇÏÀÚ.
À¯¼±°ú ¹«¼±ÀÇ µðÀÚÀÎÀ» ÇÔ²² °í·ÁÇÏÀÚ
ÀÛÀº ½ºÅ©¸°ÀÇ ÇѰ踦 ¹þ¾î³ªÀÚ ? Real time Feedback
Interaction
Detail

4. »ç¿ëÀÚµéÀº ¾î¶² UX¸¦ ¼±È£Çϴ°¡?

5. ¾Û¸¸ Àß ¸¸µé¾ú´Ù°í ´Ù°¡ ¾Æ´Ï´Ù!

ÃÖÀ¯¼º ÆÀÀå
KTH
Lunch Break
3¼¼¼Ç
13:30~14:30
¾ÖÇÃÀÇ UX Àü·«À» ÇغÎÇÑ´Ù

±è¼º¿ì ¸Å´ÏÀú
KTÁß¾Ó¿¬±¸¼Ò
Break Time
4¼¼¼Ç
14:40~15:40
»ï¼ºSDSÀÇ ¸ð¹ÙÀÏ UX ´ëÀÀ Àü·«
1. Mobile Computing & N-Screen
2. Phenomenon & Direction
3. UX for Awareness
4. Technology for Awareness
5. What's next?

ÃÖÁ¤¾Æ ¼ö¼®º¸
»ï¼ºSDS
Break Time
5¼¼¼Ç
15:50~16:50
°ü·Ã±â¾÷ÀÇ UX »ç·Ê

°ü·ÃÀü¹®°¡
Break Time
6¼¼¼Ç
17:00~18:00
±ÝÀ¶¼­ºñ½º¿¡¼­ÀÇ ¸ð¹ÙÀÏ UX µðÀÚÀÎ ¹æ¹ý·Ð ¹× »ç·Ê ¼Ò°³
1. [¸®ºä] ºê·Îµå¹êµå ½Ã´ë¿Í ½º¸¶Æ® ¸ð¹ÙÀÏ µð¹ÙÀ̽ºÀÇ ´ëÁßÈ­
ºê·Îµå¹êµå ½Ã´ëÀÇ ¸ð¹ÙÀÏ »ç¿ëÀÚÀÇ ÀÏ»ó »ýÈ°
°¢Á¾ Mobile Applications
½º¸¶Æ® ¸ð¹ÙÀÏ ¼­ºñ½º¸¦ À§ÇÑ ±¸¼ºµµ

2. [µ¿Çâ] ±ÝÀ¶±Ç¿¡¼­ÀÇ ½º¸¶Æ®, ¸ð¹ÙÀÏ, Ŭ¶ó¿ìµå, ¼Ò¼È
ÀºÇà ATM¸¦ ³õ°í User ExperienceÀ» ¸»ÇѴٸ顦
´Ù¾çÇÑ ºñ´ë¸é ä³ÎÀ» »ç¿ëÇÏ´Â »ç¿ëÀÚµé (Á¶È¸, ÀÌü Áß½É)
[µ¿Çâ] ¸ð¹ÙÀÏ ¹ðÅ· ÀÌ¿ëÀÚ 2õ¸¸¸í µ¹ÆÄ (Çѱ¹ÀºÇà ÀÚ·á Àοë)
[µ¿Çâ] ÀºÇà±Ç¿¡¼­ÀÇ "½º¸¶Æ®" Å׸¶ °ü·Ã ±â»ç

3. ±ÝÀ¶ ¼­ºñ½º UX µðÀÚÀÎÀ» À§ÇÑ ¹æ¹ý·Ð°ú ÇÁ·Î¼¼½º
Human-centered Design Process
»ç¶÷¿¡ ´ëÇÑ ¿Ã¹Ù¸¥ ÀÌÇØ - Àΰ£ Á¤½Å ¸ðÇü
»ç¿ëÀÚ Áß½ÉÀÇ ½É¼º ¸ðÇü(mental model)
¿Ã¹Ù¸¥ UI, UX µðÀÚÀÎ ¹æÇâÀÇ ¼±ÅÃ

4. Mobile Web ¹× App °³¹ß »ç·Ê
¸ð¹ÙÀÏ ¾Û °³¹ß¿¡¼­ÀÇ µðÀÚÀÎ ÇÁ·Î¼¼½º
»ç¿ëÀÚ ÀÌÇظ¦ À§ÇÑ Persona ÀÛ¾÷
»ç¿ëÀÚÀÇ Behavioral Pattern ºÐ¼® ÈÄ, ÀλçÀÌÆ® ÃßÃâ
Concept UIÀÇ ½Ã°¢È­ °úÁ¤

Á¤¼ºÀç ÆÀÀå
ÇϳªÀºÇà

** »ó±â ÀÏÁ¤, °­»ç, ³»¿ëÀº »çÁ¤¿¡ µû¶ó º¯°æµÉ ¼ö ÀÖ½À´Ï´Ù.
Á¶Á¦Èñ ÆÀÀå / (ÁÖ)´ÙÀ½Ä¿¹Â´ÏÄÉÀ̼Ç
úÞ, Daum / UXD ±×·ì / ´ºÇ÷§Æû µðÀÚÀÎÆÀ ÆÀÀå
îñ, Daum / UXD ¼¾ÅÍ / Ä¿¹Â´ÏƼ µðÀÚÀÎÆÀ ÆÀÀå
îñ, Daum / Ç÷§Æû º»ºÎ / µðÀÚÀÎÆÀ ÆÀÀå
îñ, Ŭ¶ó¿ìµå³ªÀÎ µðÀÚÀÎÆÀÀå
´Ü±¹´ë Á¹¾÷, Áß¾Ó´ëÇб³ ½Ã°¢µðÀÚÀÎ ¼®»ç
[ÇÁ·ÎÁ§Æ®]
Daum App / ¸¶ÀÌÇÇÇà App / Ŭ¶ó¿ìµåApp µðÀÚÀÎ µð·ºÆÃ
¸ÞÀÏ / Ŭ¶ó¿ìµå µðÀÚÀÎ µð·ºÆÃ
Ä«Æä App µðÀÚÀÎ µð·ºÆÃ
Ä«Æä/ ºí·Î±× / Ƽ½ºÅ丮 / tvÆÌ ÇÁ·ÎÁ§Æ® µðÀÚÀÎ ÃÑ°ý PM (2007-2010)
¼­¿ïµðÀÚÀοø²ÇÈ Deplace-Replace cube07 ÀÛ°¡(2008)
Daum 2ȸ onoff µðÀÚÀÎ ±×·ì Àü½Ãȸ ÃÑ°ý µð·ºÅÍ (2008)
Daum 1ȸ onoff µðÀÚÀÎ ±×·ì Àü½Ãȸ ÃÑ°ý µð·ºÅÍ (2007)
[°­ÀÇ]
À¥¿ùµå ÄÁÆÛ·±½º 2010
UX Symposium 2010
UX round 2010
ÃÖÀ¯¼º ÆÀÀå / KTH
úÞ, KTH ¸ð¹ÙÀÏÆĶõÆÀÀå
îñ, KTH ¹Ìµð¾î¼­ºñ½ºÆÀÀå
îñ, KTH ¹Ìµð¾îÆÀÀå
îñ, Çϳª·Îµå¸² PM
[°­ÀÇÀÌ·Â]
K¸ð¹ÙÀÏ: ¸ð¹ÙÀÏÀ¥ ±¸ÃàÀü·«
ºñÁîµ¥Àϸ®: KTH ½º¸¶Æ®¸ð¹ÙÀÏ ±¸ÃàÀü·« »ç·Ê ¼Ò°³, [À¯/¹«¼±]°üÁ¡¿¡¼­ º» ±¹³»¿Ü º£½ºÆ® À¥»çÀÌÆ® º¥Ä¡¸¶Å· ¹× ÀλçÀÌÆ®
Çѱ¹±â¼ú±³À°´ëÇб³: ¸ð¹ÙÀÏÀ¥ÀÇ ÇöÀç¿Í ¹Ì·¡
Çѱ¹³ó¸²¼ö»êÁ¤º¸¼¾ÅÍ: ½º¸¶Æ®¸ð¹ÙÀÏÀÇ ¹Ì·¡, NFC, QRÄÚµå
±è¼º¿ì ¸Å´ÏÀú / KTÁß¾Ó¿¬±¸¼Ò
úÞ, KT Á¾ÇÕ±â¼ú¿ø Áß¾Ó¿¬±¸¼Ò Â÷Àå
îñ, UX Design Consultant, Philips Design, Singapore Branch
îñ, ÆÒÅà °è¿­ UIÆÀ ¼±ÀÓ¿¬±¸¿ø
îñ, »ï¼ºÀüÀÚ ±â¼úÃÑ°ý Interaction Group ¼±ÀÓ¿¬±¸¿ø
îñ, UI software engineer, Idapta/MediaOcean, USA
ÃÖÁ¤¾Æ ¼ö¼®º¸ / »ï¼ºSDS
úÞ, »ï¼ºSDS Á¤º¸Åë½Å±â¼ú¿¬±¸¼Ò UX±×·ì
îñ, ´ë¸²¾ÆÀ̾ؿ¡½º ±Ù¹«
Çѱ¹°úÇбâ¼ú¿ø(KAIST) »ê¾÷°øÇÐ ¹Ú»ç (Àΰ£°øÇÐ Àü°ø)
Çѱ¹°úÇбâ¼ú¿ø(KAIST) »ê¾÷°øÇÐ ¼®»ç
Çѱ¹°úÇбâ¼ú¿ø(KAIST) »ê¾÷µðÀÚÀÎ Á¹¾÷
[Àü¹®ºÐ¾ß]
UX, HCI, 3D, Virtual Reality
[°­ÀÇÀÌ·Â]
¸ð¹ÙÀÏUX ÄÁÆÛ·±½º 2010, ½º¸¶Æ® ¸ð¹ÙÀÏ ºñÁî´Ï½º Å©¸®¿¡ÀÌ¼Ç 2010, Áõ°­Çö½Ç ÄÁÆÛ·±½º 2010, Anyframe AppDirections 2010 µî ´Ù¼ö
Á¤¼ºÀç ÆÀÀå / ÇϳªÀºÇà
úÞ, ÇϳªÀºÇà ½Å»ç¾÷ÃßÁøºÎ ÆÀÀå
îñ, »ï¼ºÀüÀÚ IT¼Ö·ç¼Ç»ç¾÷ºÎ µðÀÚÀα׷ì UXÆÄÆ®(Àå)
îñ, »ï¼ºÀüÀÚ ÇÁ¸°Æûç¾÷ºÎ µðÀÚÀα׷ì UXÆÄÆ®(Àå)
îñ, »ï¼ºÀüÀÚ µðÀÚÀΰ濵¼¾ÅÍ UIÀü·«±×·ì UCD·¦(Àå)
îñ, »ï¼ºÀüÀÚ µðÀÚÀΰ濵¼¾ÅÍ Àü»ç»ç¿ë¼ºÀÎÁõT/F(ÇÁ¸°Æà ¹× PC»ç¾÷ºÎ)
îñ, ÇѾç´ëÇб³ ´ëÇпø °øÇйڻç(»ê¾÷°øÇÐ Àü°ø)
îñ, ÇѾç´ëÇб³ ´ëÇпø °øÇм®»ç(»ê¾÷°øÇÐ Àü°ø)
îñ, ÇѾç´ëÇб³ Á¹¾÷
[°­ÀÇÀÌ·Â]
»ï¼ºÀüÀÚ, »ï¼ºµðÀÚÀÎÇб³(sadi), Çѱ¹µðÀÚÀÎÁøÈï¿ø, ´ë±¸°æºÏµðÀÚÀμ¾ÅÍ, ÇѾç´ëÇб³, ÇѼº´ëÇб³ µî