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NHN UX Lab°ú ÇÔ²² ÇÏ´Â UX Àü¹®°¡ °úÁ¤ |
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- °»ç : NHN UX Lab ÀÌÀ±Èñ|¹Úżº|±è¼º¿ë|ÀÓµµÇå|±èäÇö|ÀåÁø´ö|½É¹ÎÁ¤
- ÀÏÁ¤ : 2009³â 6¿ù 16ÀÏ(È), 18ÀÏ(¸ñ), 22ÀÏ(¿ù), 25ÀÏ(¸ñ), 30ÀÏ(È) 19:00-22:00
- ±³À°ºñ : 330,000¿ø / ÇöÀåµî·Ï°¡ 341,000¿ø(ºÎ°¡¼¼Æ÷ÇÔ / ±³ÀçºñÆ÷ÇÔ)
- ±³À°Àå¼Ò : ºñÁ¸® ±³À°Àå(Â÷º´¿ø ´ë°¢¼± ¸ÂÀºÆí ¸¶µðº´¿ø 5Ãþ)
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¡Ø ÁÖÂ÷°¡ ºÒ°¡´ÉÇÏ¿À´Ï ´ëÁß±³ÅëÀ» ÀÌ¿ëÇØ ÁÖ¼¼¿ä.
ÁÖÂ÷Áö¿øÀº ÇÏÁö ¾Ê½À´Ï´Ù. |
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- UX ºÐ¾ß¿¡ ±âÃÊÇнÀÀÌ ÇÊ¿äÇϽŠºÐ
- ÇöÁ÷ À¥ ±âȹÀÚ ¹× »ç¿ëÀÚ Áß½ÉÀÇ ±âȹÀÌ ÇÊ¿äÇϽŠºÐ
- ÇöÁ÷ À¥ µðÀÚÀ̳ʷμ »ç¿ëÀÚ Áß½ÉÀÇ µðÀÚÀÎÀ» »ý°¢ÇÏ°í °è½Ã´Â ºÐ
- ÀÌ¿Ü »ç¿ëÀÚ Áß½ÉÀÇ ±âȹ ¹× µðÀÚÀÎÀÇ Çʿ伺À» ´À³¢½Ã´Â ºÐ
- UX ºÐ¾ß·Î Ãë¾÷À» Áغñ ÁßÀÎ Çлý
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- À¥»çÀÌÆ® ±âȹ ¹× À¥µðÀÚÀÎ ½Ã »ç¿ëÀÚ Á߽ɿ¡ ´ëÇÑ Çʿ伺À» ÀνÄÇÑ´Ù.
- »ç¿ëÀÚ Áß½ÉÀÇ À¥±âȹ¿¡ ´ëÇÑ °üÁ¡À» ³ÐÈù´Ù.
- »ç¿ëÀÚ Áß½ÉÀÇ À¥µðÀÚÀο¡ ´ëÇÑ ¾ÆÀ̵ð¾î¸¦ ã´Â´Ù.
- ½ÇÁ¦ »ç·Ê¸¦ ¹ÙÅÁÀ¸·Î ½Ç¹« Àû¿ë¿¡ ´ëÇÑ ÀλçÀÌÆ®¸¦ ¾ò´Â´Ù.
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Agenda |
1° 6¿ù 16ÀÏ (È)
19:00~22:00 |
UX Basic |
- 1. »ç¿ëÀÚ°æÇè µðÀÚÀÎ What & How
- 1.1 About UX (User Experience)
- 1.2 UX & User Centered Design Process
- 1.3 Web UX ±×¸®°í Æ÷ÅÐ UX
- 1.4 User Experience Design in NHN
- 1.5 ÇÁ·ÎÁ§Æ® »ç·Ê
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ÀÌÀ±Èñ ·¦Àå NHN UX Lab |
- 2. Usability Basic
- 2.1 What is Usability
- 2.2 Why Usability
- 2.3 Usability Value
- 2.4 Elements of Usability
- 2.5 UI Pattern
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ÀÓµµÇå ÆÀÀå NHN UX Lab |
2° 6¿ù 18ÀÏ (¸ñ)
19:00~22:00 |
User Research |
- 1. User Research Basic
- 1.1 Overview
- 1.2 UX Research Planning
- 1.3 UX Research Designing
- 1.4 Conducting UX Research
- 1.5 Analyzing Data
- 1.6 Making a Report
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ÀåÁø´ö Ã¥ÀÓ NHN UX Lab |
- 2. Eye Tracking Research
- 2.1 Overivew
- 2.2 Eyetracking System ¼Ò°³
- 2.3 Eyetracking Research ¼öÇà ½Ã °í·Á»çÇ×
- 2.4 Eyetracking Research ÇÁ·ÎÁ§Æ® »ç·Ê
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ÀåÁø´ö Ã¥ÀÓ NHN UX Lab |
3° 6¿ù 22ÀÏ (¿ù)
19:00~22:00 |
UX ¼³°è |
- 1. UXÀü·« & User Modeling
- 1.1 Understanding Users
1) »ç¿ëÀÚ´Â ´©±¸Àΰ¡?
2) »ç¿ëÀÚ ÀÌÇØÀÇ Á߿伺
- 1.2 User Modeling
1) »ç¿ëÀÚ À¯Çü(Persona) ¸¸µé±â
2) »ç¿ëÀÚ ½Ã³ª¸®¿À ¼³°è
3) Ÿ°Ù »ç¿ëÀÚ Á¤ÀÇ
- 1.3 UX Strategy
1) Àü·«¼ö¸³ ½Ã ÁÖ¿ä °í·Á»çÇ×
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¹Úżº ÆÀÀå NHN UX Lab |
- 2. UX¼³°è Documentation
- 2.1 »ç¿ëÀÚ ´ÏÁî ºÐ¼®À» À§ÇÑ Document
- 2.2 ¼ºñ½º UX Àü·« Á¦½Ã¸¦ À§ÇÑ Document
- 2.3 ¼ºñ½º ±¸Á¶ ¼³°è¸¦ À§ÇÑ Document
- 2.4 ÀÎÅÍÆäÀ̽º ¹× »ó¼¼ ¼³°è¸¦ À§ÇÑ Document
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½É¹ÎÁ¤ Ã¥ÀÓ NHN UX Lab |
4° 6¿ù 25ÀÏ (¸ñ)
19:00~22:00 |
ºÐ¾ßº°UX Case Study Part 1 |
- 1. ¸ÞÀÎÆäÀÌÁö UX
- 1.1 ¸ÞÀÎÆäÀÌÁö´Â ¿Ö Áß¿äÇÑ°¡?
- 1.2 Æ÷ÅÐ ¸ÞÀÎÆäÀÌÁöÀÇ ÁøÈ
- 1.3 ¸Þ¿£ÆäÀÌÁö UX ¼³°è½Ã °í·Á»çÇ×
- 1.4 ÇÁ·ÎÁ§Æ® »ç·Ê : ³×À̹ö ¸ÞÀÎÆäÀÌÁö °³Æí
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ÀÌÀ±Èñ ·¦Àå NHN UX Lab |
- 2. Ç÷§ÆûÇü ¼ºñ½º UX
- 2.1 Ç÷§Æû ¼ºñ½º¶õ?
- 2.2 Ç÷§Æû ¼ºñ½º UX ¼³°è ½Ã °í·Á»çÇ×
- 2.3 UX Design ProcessÀÇ È¿°úÀû È°¿ë
- 2.4 ÇÁ·ÎÁ§Æ® »ç·Ê : ¿ÀÇÂij½ºÆ®
- 2.5 UX À̽´ÇØ°á Tip & ³ëÇÏ¿ì
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¹Úżº ÆÀÀå NHN UX Lab |
5° 6¿ù 30ÀÏ (È)
19:00~22:00 |
ºÐ¾ßº°UX Case Study Part 2 |
- 1. ÄÁÅÙÃ÷UX : ÄÁÅÙÃ÷ ¹× °Å·¡Çü¼ºñ½º UX
- 1.1 Interactivity°¡ °ÇÑ ÄÁÅÙÃ÷¼ºñ½ºÀÇ UXÀü·« ¹× °í·Á»çÇ×
- 1.2 °Å·¡Çü¼ºñ½ºÀÇ UXÀü·« ¹× °í·Á»çÇ×
- 1.3 ÇÁ·ÎÁ§Æ® »ç·Ê : µðÁöÅдº½º ¾ÆÄ«À̺ê
- 1.4 ÇÁ·ÎÁ§Æ® »ç·Ê : °áÁ¦ ÇÁ·Î¼¼½º °³¼±
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±èäÇö ÆÀÀå NHN UX Lab |
- 2. ÄÁ¹öÀü½ºUX : IPTV ¹× Mobile ÇÁ·ÎÁ§Æ®
- 2.1 IPTV ¼ºñ½º UX
1) TV and User Experiences
2) User Centered IPTV Service Concept
3) UX Guidelines for IPTV UX
4) ÇÁ·ÎÁ§Æ® »ç·Ê
- 2.2 Mobile ¼ºñ½º UX
1) ¸ð¹ÙÀÏ È¯°æ°ú »ç¿ëÀÚ ÀÌÇØÇϱâ
2) PC¿¡¼ ¸ð¹ÙÀÏ·Î: ´õ °¡±î¿öÁø ¼ºñ½º¸¦ À§ÇÑ UX Àü·«
3) ¸ð¹ÙÀÏ Web? Application?
4) UX Guidelines for Mobile Web/App.
5) ÇÁ·ÎÁ§Æ® »ç·Ê
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±è¼º¿ë ÆÀÀå NHN UX Lab |
** »ó±â ÀÏÁ¤, °»ç, ³»¿ëÀº »çÁ¤¿¡ µû¶ó º¯°æµÉ ¼ö ÀÖ½À´Ï´Ù.
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ÀÌÀ±Èñ ·¦Àå / NHN UX Lab
- úÞ NHN UX Lab ·¦Àå
- ³×À̹ö ¼ºñ½ºÀÇ UX µð·ºÆà ´ã´ç
- îñNHN Japan UXÆÀ ÆÀÀå
- îñFID CX LabÄÁ¼³ÅÏÆ®
- ÀÌÈ¿©´ë Á¤º¸°úÇÐ ¼®»ç
[ÇÁ·ÎÁ§Æ®]
- ³×À̹ö¸ÞÀÎ °³Æí, ¿ÀÇÂij½ºÆ®, µðÁöÅдº½º ¾ÆÄ«À̺ê
- °Ë»ö °³Æí UXÀü·«/¼³°è µð·ºÆÃ
[Àú¼]
- UX·¦ ¹ø¿ª¼ : UX Design Communication (À§Å°ºÏ½º)
- UX Magazine : UX Insights (NHN³»ºÎ¿ë)
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ÀÓµµÇå ÆÀÀå / NHN UX Lab
- úÞ NHN UX Lab ¼±ÇàUXÆÀ ÆÀÀå
- ³×À̹ö·¦, ¸ð¹ÙÀÏ µî ¼±Çà ÇÁ·ÎÁ§Æ® ¹× À¯Àú ¸®¼Ä¡ ´ã´ç
- »ï¼ºÀüÀÚ µðÁöÅмַç¼Ç¼¾ÅÍ ¼±ÀÓ¿¬±¸¿ø
- ´ºÆ¿¸®Æ¼(úÞ µð½ºÆ®¸¯Æ®) User Experience Group ±×·ìÀå
- ¾ÆÀ̿±۷ιú ÄÚ¸®¾Æ(ï¡ ¿¡ÀÌÆ÷À¥Ä¿³Ø¼Ç) User Experience Modeling ÆÀÀå
- È«ÀÍ´ë ¿¹¼úÇаú Á¹¾÷ µ¿ ´ëÇпø Àü°ø
[Àú¼ ¹× ¿ª¼]
- º¸ÀÌÁö ¾Ê´Â µðÀÚÀÎ À¥ À¯Àúºô¸®Æ¼ / ¿µÁø´åÄÄ
- ÇÏÀÌÆ۹̵ð¾î´Â ¾îµð·Î °¡´Â°¡ / µðÀÚÀÎÇϿ콺 / ¿ª¼
- À¥ 2.0 À̳뺣ÀÌ¼Ç / ºê¶óÀ̾ð¾ØÄÄÆÛ´Ï / °¨¼ö
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ÀåÁø´ö Ã¥ÀÓ / NHN UX Lab
- úÞ NHN UX Lab Ã¥ÀÓ¿¬±¸¿ø
- ³×À̹ö ¼ºñ½ºÀÇ UX Research ¹× »ó¼¼¼³°è ´ã´ç
- îñNHN UX4ÆÀ ÆÀÀå
- îñResearch International, Korea ¼±ÀÓ¿¬±¸¿ø
- ¾ÆÁÖ´ë ÀÎÁö½É¸®ÇÐ ¼®»ç
[ÇÁ·ÎÁ§Æ®]
- ³×À̹ö °Ë»ö±¤°í UX Research ¼öÇà
- µðÁöÅдº½º ¾ÆÄ«À̺ê ÇÁ·ÎÁ§Æ® UXÀü·«/¼³°è
- ³×À̹ö ÅëÇÕ°Ë»ö UX Research ¼öÇà ¹× UX °¡À̵å ÀÛ¼º
- Ä«Æä ½ÃÁð2 UX Research ¼öÇà
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¹Úżº ÆÀÀå / NHN UX Lab
- úÞ NHN UX Lab Ç÷§ÆûUXÆÀ ÆÀÀå
- ³×À̹ö Ç÷§Æû¼ºñ½º ¹× ¾îÇø®ÄÉÀ̼ǿ¡ ´ëÇÑ UXÀü·«/¼³°è ´ã´ç
- îñ LGÀüÀÚ µðÀÚÀΰ濵¼¾ÅÍ UI±×·ì
- îñ FID CX Lab ÄÁ¼³ÅÏÆ®
- KAIST »ê¾÷µðÀÚÀÎÇаú ¹× µ¿´ëÇпø Á¹¾÷
[ÇÁ·ÎÁ§Æ®]
- ¿ÀÇÂij½ºÆ®, ¸ÞÀÏ, Áö½ÄiN, Åø¹Ù UXÀü·«/¼³°è ÁøÇà
[°ÀÇ]
- ÀÌÈ¿©´ë, ¼÷¸í¿©´ë, °øÁÖ´ë, KAIST, ±¹¹Î´ë Á¤º¸µðÀÚÀÎ °ü·ÃÇаú UX Ư°
- »ç)Çѱ¹µðÁöÅеðÀÚÀÎÇùÀÇȸ °¿¬, »ý»ê¼ºº»ºÎ °ÀÇ
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½É¹ÎÁ¤ Ã¥ÀÓ / NHN UX Lab
- úÞ NHN UX Lab Ç÷§ÆûUXÆÀ Ã¥ÀÓ¿¬±¸¿ø
- ³×À̹ö Ä¿¹Â´ÏƼ, Ç÷§Æû ¼ºñ½º ºÐ¾ß UX ¼³°è ´ã´ç
- Çѵ¿´ëÇб³ ¹®È¹Ìµð¾îµðÀÚÀδëÇпø ¼®»ç
[ÇÁ·ÎÁ§Æ®]
- ³×À̹ö ¿ÀÇÂij½ºÆ®, Ä«Æä/ºí·Î±× ½ÃÁð2, ºñµð¿À/Æ÷Åä ¼ºñ½º UX¼³°è/¸®¼Ä¡
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±èäÇå ÆÀÀå / NHN UX Lab
- úÞ NHN UX Lab ÄÁÅÙÃ÷UXÆÀ ÆÀÀå
- ³×À̹ö °Å·¡Çü ¼ºñ½º UXÀü·«/¼³°è ´ã´ç
- NHN ³×À̹öµðÀÚÀα׷ìÀå / NHN °ÔÀÓÆ÷ÅеðÀÚÀνÇÀå
- ÀÌÈ¿©´ë Á¤º¸µðÀÚÀÎÇаú Á¹¾÷
[ÇÁ·ÎÁ§Æ®]
- µðÁöÅдº½º ¾ÆÄ«À̺ê
- ÇÑ°ÔÀÓ ±¸¸Å°áÁ¦
- Áö½Ä¼îÇÎ, ºÎµ¿»ê, °¡°èºÎ
- Áö½ÄiN ÇÁ·ÎÁ§Æ® ÁøÇà
[¼ö»ó]
- 2006 À¥¾î¿öµå °ÔÀӺι® ´ë»ó [ÇÑ°ÔÀÓ]
- 2007 À¥¾î¿öµå »çȸ°øÇåºÎ¹® ÃÖ¿ì¼ö»ó [À¯ÄèÇÑ °ÔÀÓ»ýÈ° Ä·ÆäÀÎ vol.1 / °ÔÀÓ½ºÆ÷Ã÷ ºÎ¹® ¿ì¼ö»ó [¿ïÇÁÆÀ ºê
·£µå]
- 2008 À¥¾î¿öµå ¹®È/·¹Æ÷Ã÷ ºÎ¹® ÅëÇÕ ´ë»ó [ÇÑ°ÔÀÓ2008 ¸®´º¾ó]
- À¥¾î¿öµå ÄÁÆÛ·±½º 2006 [ÇÑ°ÔÀÓ 2Â÷ ¸®Æ÷Áö¼Ç »ç·Ê ¹ßÇ¥]
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±è¼º¿ë ÆÀÀå / NHN UX Lab
- úÞ NHN UX Lab ÄÁ¹öÀü½ºUXÆÀ ÆÀÀå
- ¸ð¹ÙÀÏ, IPTV µî ÄÁ¹öÀü½º¼ºñ½º ¹× ¾îÇø®ÄÉÀ̼Ǽºñ½ºÀÇ UXÀü·«/¼³°è ´ã´ç
- The DNA Next Experience ÆÀÀå, User Experience ÆÀÀå
- Çѱ¹¿¹¼úÁ¾ÇÕ´ëÇÐ ÀÎÅÍ·¢¼ÇµðÀÚÀÎ Àü°ø 'Product Design' °ú¸ñ °»ç
- Á¤ÅëºÎ ÈÞ´ëÆù Á¢±Ù¼º Ç¥ÁØÈ À§¿ø
- ¼º±Õ°ü´ë ½Ã½ºÅ۰濵°øÇÐ(Àΰ£°øÇÐ) ¼®»ç
[ÇÁ·ÎÁ§Æ®]
- KT IPTVÀÇ ³×À̹ö¼ºñ½º
- ³×À̹ö369, ¸ð¹ÙÀÏ À¥, ¸ð¹ÙÀÏ ¾îÇÃ
- Áö½ÄiN, Áöµµ UXÀü·«/¼³°è
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