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ÀϽà : 2009-06-16 (È­)~2009-06-30 (È­)   19:00-22:00
Àå¼Ò : ºñÁ¸® ±³À°Àå(Â÷º´¿ø ´ë°¢¼± ¸ÂÀºÆí ¸¶µðº´¿ø 5Ãþ)
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°¡°Ý : 330,000¿ø I 264,000¿ø

NHN UX Lab°ú ÇÔ²² ÇÏ´Â UX Àü¹®°¡ °úÁ¤
    • °­»ç : NHN UX Lab ÀÌÀ±Èñ|¹Úżº|±è¼º¿ë|ÀÓµµÇå|±èäÇö|ÀåÁø´ö|½É¹ÎÁ¤
    • ÀÏÁ¤ : 2009³â 6¿ù 16ÀÏ(È­), 18ÀÏ(¸ñ), 22ÀÏ(¿ù), 25ÀÏ(¸ñ), 30ÀÏ(È­) 19:00-22:00
    • ±³À°ºñ : 330,000¿ø / ÇöÀåµî·Ï°¡ 341,000¿ø(ºÎ°¡¼¼Æ÷ÇÔ / ±³ÀçºñÆ÷ÇÔ)
    • ±³À°Àå¼Ò : ºñÁ¸® ±³À°Àå(Â÷º´¿ø ´ë°¢¼± ¸ÂÀºÆí ¸¶µðº´¿ø 5Ãþ)
¡Ø ÁÖÂ÷°¡ ºÒ°¡´ÉÇÏ¿À´Ï ´ëÁß±³ÅëÀ» ÀÌ¿ëÇØ ÁÖ¼¼¿ä. ÁÖÂ÷Áö¿øÀº ÇÏÁö ¾Ê½À´Ï´Ù.
    • UX ºÐ¾ß¿¡ ±âÃÊÇнÀÀÌ ÇÊ¿äÇϽŠºÐ
    • ÇöÁ÷ À¥ ±âȹÀÚ ¹× »ç¿ëÀÚ Áß½ÉÀÇ ±âȹÀÌ ÇÊ¿äÇϽŠºÐ
    • ÇöÁ÷ À¥ µðÀÚÀ̳ʷμ­ »ç¿ëÀÚ Áß½ÉÀÇ µðÀÚÀÎÀ» »ý°¢ÇÏ°í °è½Ã´Â ºÐ
    • ÀÌ¿Ü »ç¿ëÀÚ Áß½ÉÀÇ ±âȹ ¹× µðÀÚÀÎÀÇ Çʿ伺À» ´À³¢½Ã´Â ºÐ
    • UX ºÐ¾ß·Î Ãë¾÷À» Áغñ ÁßÀÎ Çлý

    • À¥»çÀÌÆ® ±âȹ ¹× À¥µðÀÚÀÎ ½Ã »ç¿ëÀÚ Á߽ɿ¡ ´ëÇÑ Çʿ伺À» ÀνÄÇÑ´Ù.

    • »ç¿ëÀÚ Áß½ÉÀÇ À¥±âȹ¿¡ ´ëÇÑ °üÁ¡À» ³ÐÈù´Ù.

    • »ç¿ëÀÚ Áß½ÉÀÇ À¥µðÀÚÀο¡ ´ëÇÑ ¾ÆÀ̵ð¾î¸¦ ã´Â´Ù.

    • ½ÇÁ¦ »ç·Ê¸¦ ¹ÙÅÁÀ¸·Î ½Ç¹« Àû¿ë¿¡ ´ëÇÑ ÀλçÀÌÆ®¸¦ ¾ò´Â´Ù.


Agenda
1°­
6¿ù 16ÀÏ (È­)
19:00~22:00
UX Basic
  • 1. »ç¿ëÀÚ°æÇè µðÀÚÀÎ What & How
  • 1.1 About UX (User Experience)
  • 1.2 UX & User Centered Design Process
  • 1.3 Web UX ±×¸®°í Æ÷ÅÐ UX
  • 1.4 User Experience Design in NHN
  • 1.5 ÇÁ·ÎÁ§Æ® »ç·Ê
ÀÌÀ±Èñ ·¦Àå
NHN
UX Lab
  • 2. Usability Basic
  • 2.1 What is Usability
  • 2.2 Why Usability
  • 2.3 Usability Value
  • 2.4 Elements of Usability
  • 2.5 UI Pattern
ÀÓµµÇå ÆÀÀå
NHN
UX Lab
2°­
6¿ù 18ÀÏ (¸ñ)
19:00~22:00
User Research
  • 1. User Research Basic
  • 1.1 Overview
  • 1.2 UX Research Planning
  • 1.3 UX Research Designing
  • 1.4 Conducting UX Research
  • 1.5 Analyzing Data
  • 1.6 Making a Report
ÀåÁø´ö Ã¥ÀÓ
NHN
UX Lab
  • 2. Eye Tracking Research
  • 2.1 Overivew
  • 2.2 Eyetracking System ¼Ò°³
  • 2.3 Eyetracking Research ¼öÇà ½Ã °í·Á»çÇ×
  • 2.4 Eyetracking Research ÇÁ·ÎÁ§Æ® »ç·Ê
ÀåÁø´ö Ã¥ÀÓ
NHN
UX Lab
3°­
6¿ù 22ÀÏ (¿ù)
19:00~22:00
UX ¼³°è
  • 1. UXÀü·« & User Modeling
  • 1.1 Understanding Users
    1) »ç¿ëÀÚ´Â ´©±¸Àΰ¡?
    2) »ç¿ëÀÚ ÀÌÇØÀÇ Á߿伺
  • 1.2 User Modeling
    1) »ç¿ëÀÚ À¯Çü(Persona) ¸¸µé±â
    2) »ç¿ëÀÚ ½Ã³ª¸®¿À ¼³°è
    3) Ÿ°Ù »ç¿ëÀÚ Á¤ÀÇ
  • 1.3 UX Strategy
    1) Àü·«¼ö¸³ ½Ã ÁÖ¿ä °í·Á»çÇ×
¹Úżº ÆÀÀå
NHN
UX Lab
  • 2. UX¼³°è Documentation
  • 2.1 »ç¿ëÀÚ ´ÏÁî ºÐ¼®À» À§ÇÑ Document
  • 2.2 ¼­ºñ½º UX Àü·« Á¦½Ã¸¦ À§ÇÑ Document
  • 2.3 ¼­ºñ½º ±¸Á¶ ¼³°è¸¦ À§ÇÑ Document
  • 2.4 ÀÎÅÍÆäÀ̽º ¹× »ó¼¼ ¼³°è¸¦ À§ÇÑ Document
½É¹ÎÁ¤ Ã¥ÀÓ
NHN
UX Lab
4°­
6¿ù 25ÀÏ (¸ñ)
19:00~22:00
ºÐ¾ßº°UX Case Study Part 1
  • 1. ¸ÞÀÎÆäÀÌÁö UX
  • 1.1 ¸ÞÀÎÆäÀÌÁö´Â ¿Ö Áß¿äÇÑ°¡?
  • 1.2 Æ÷ÅÐ ¸ÞÀÎÆäÀÌÁöÀÇ ÁøÈ­
  • 1.3 ¸Þ¿£ÆäÀÌÁö UX ¼³°è½Ã °í·Á»çÇ×
  • 1.4 ÇÁ·ÎÁ§Æ® »ç·Ê : ³×À̹ö ¸ÞÀÎÆäÀÌÁö °³Æí
ÀÌÀ±Èñ ·¦Àå
NHN
UX Lab
  • 2. Ç÷§ÆûÇü ¼­ºñ½º UX
  • 2.1 Ç÷§Æû ¼­ºñ½º¶õ?
  • 2.2 Ç÷§Æû ¼­ºñ½º UX ¼³°è ½Ã °í·Á»çÇ×
  • 2.3 UX Design ProcessÀÇ È¿°úÀû È°¿ë
  • 2.4 ÇÁ·ÎÁ§Æ® »ç·Ê : ¿ÀÇÂij½ºÆ®
  • 2.5 UX À̽´ÇØ°á Tip & ³ëÇÏ¿ì
¹Úżº ÆÀÀå
NHN
UX Lab
5°­
6¿ù 30ÀÏ (È­)
19:00~22:00
ºÐ¾ßº°UX Case Study Part 2
  • 1. ÄÁÅÙÃ÷UX : ÄÁÅÙÃ÷ ¹× °Å·¡Çü¼­ºñ½º UX
  • 1.1 Interactivity°¡ °­ÇÑ ÄÁÅÙÃ÷¼­ºñ½ºÀÇ UXÀü·« ¹× °í·Á»çÇ×
  • 1.2 °Å·¡Çü¼­ºñ½ºÀÇ UXÀü·« ¹× °í·Á»çÇ×
  • 1.3 ÇÁ·ÎÁ§Æ® »ç·Ê : µðÁöÅдº½º ¾ÆÄ«À̺ê
  • 1.4 ÇÁ·ÎÁ§Æ® »ç·Ê : °áÁ¦ ÇÁ·Î¼¼½º °³¼±
±èäÇö ÆÀÀå
NHN
UX Lab
  • 2. ÄÁ¹öÀü½ºUX : IPTV ¹× Mobile ÇÁ·ÎÁ§Æ®
  • 2.1 IPTV ¼­ºñ½º UX
    1) TV and User Experiences
    2) User Centered IPTV Service Concept
    3) UX Guidelines for IPTV UX
    4) ÇÁ·ÎÁ§Æ® »ç·Ê
  • 2.2 Mobile ¼­ºñ½º UX
    1) ¸ð¹ÙÀÏ È¯°æ°ú »ç¿ëÀÚ ÀÌÇØÇϱâ
    2) PC¿¡¼­ ¸ð¹ÙÀÏ·Î: ´õ °¡±î¿öÁø ¼­ºñ½º¸¦ À§ÇÑ UX Àü·«
    3) ¸ð¹ÙÀÏ Web? Application?
    4) UX Guidelines for Mobile Web/App.
    5) ÇÁ·ÎÁ§Æ® »ç·Ê
±è¼º¿ë ÆÀÀå
NHN
UX Lab

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  • UX·¦ ¹ø¿ª¼­ : UX Design Communication (À§Å°ºÏ½º)
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  • úÞ NHN UX Lab ¼±ÇàUXÆÀ ÆÀÀå
  • ³×À̹ö·¦, ¸ð¹ÙÀÏ µî ¼±Çà ÇÁ·ÎÁ§Æ® ¹× À¯Àú ¸®¼­Ä¡ ´ã´ç
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  • À¥ 2.0 À̳뺣ÀÌ¼Ç / ºê¶óÀ̾ð¾ØÄÄÆÛ´Ï / °¨¼ö
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  • úÞ NHN UX Lab Ã¥ÀÓ¿¬±¸¿ø
  • ³×À̹ö ¼­ºñ½ºÀÇ UX Research ¹× »ó¼¼¼³°è ´ã´ç
  • îñNHN UX4ÆÀ ÆÀÀå
  • îñResearch International, Korea ¼±ÀÓ¿¬±¸¿ø
  • ¾ÆÁÖ´ë ÀÎÁö½É¸®ÇÐ ¼®»ç


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  • ³×À̹ö °Ë»ö±¤°í UX Research ¼öÇà
  • µðÁöÅдº½º ¾ÆÄ«À̺ê ÇÁ·ÎÁ§Æ® UXÀü·«/¼³°è
  • ³×À̹ö ÅëÇÕ°Ë»ö UX Research ¼öÇà ¹× UX °¡À̵å ÀÛ¼º
  • Ä«Æä ½ÃÁð2 UX Research ¼öÇà
¹Úżº ÆÀÀå / NHN UX Lab
  • úÞ NHN UX Lab Ç÷§ÆûUXÆÀ ÆÀÀå
  • ³×À̹ö Ç÷§Æû¼­ºñ½º ¹× ¾îÇø®ÄÉÀ̼ǿ¡ ´ëÇÑ UXÀü·«/¼³°è ´ã´ç
  • îñ LGÀüÀÚ µðÀÚÀΰ濵¼¾ÅÍ UI±×·ì
  • îñ FID CX Lab ÄÁ¼³ÅÏÆ®
  • KAIST »ê¾÷µðÀÚÀÎÇаú ¹× µ¿´ëÇпø Á¹¾÷


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  • úÞ NHN UX Lab Ç÷§ÆûUXÆÀ Ã¥ÀÓ¿¬±¸¿ø
  • ³×À̹ö Ä¿¹Â´ÏƼ, Ç÷§Æû ¼­ºñ½º ºÐ¾ß UX ¼³°è ´ã´ç
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±èäÇå ÆÀÀå / NHN UX Lab
  • úÞ NHN UX Lab ÄÁÅÙÃ÷UXÆÀ ÆÀÀå
  • ³×À̹ö °Å·¡Çü ¼­ºñ½º UXÀü·«/¼³°è ´ã´ç
  • NHN ³×À̹öµðÀÚÀα׷ìÀå / NHN °ÔÀÓÆ÷ÅеðÀÚÀνÇÀå
  • ÀÌÈ­¿©´ë Á¤º¸µðÀÚÀÎÇаú Á¹¾÷


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  • 2007 À¥¾î¿öµå »çȸ°øÇåºÎ¹® ÃÖ¿ì¼ö»ó [À¯ÄèÇÑ °ÔÀÓ»ýÈ° Ä·ÆäÀÎ vol.1 / °ÔÀÓ½ºÆ÷Ã÷ ºÎ¹® ¿ì¼ö»ó [¿ïÇÁÆÀ ºê ·£µå]
  • 2008 À¥¾î¿öµå ¹®È­/·¹Æ÷Ã÷ ºÎ¹® ÅëÇÕ ´ë»ó [ÇÑ°ÔÀÓ2008 ¸®´º¾ó]
  • À¥¾î¿öµå ÄÁÆÛ·±½º 2006 [ÇÑ°ÔÀÓ 2Â÷ ¸®Æ÷Áö¼Ç »ç·Ê ¹ßÇ¥]
±è¼º¿ë ÆÀÀå / NHN UX Lab
  • úÞ NHN UX Lab ÄÁ¹öÀü½ºUXÆÀ ÆÀÀå
  • ¸ð¹ÙÀÏ, IPTV µî ÄÁ¹öÀü½º¼­ºñ½º ¹× ¾îÇø®ÄÉÀ̼Ǽ­ºñ½ºÀÇ UXÀü·«/¼³°è ´ã´ç
  • The DNA Next Experience ÆÀÀå, User Experience ÆÀÀå
  • Çѱ¹¿¹¼úÁ¾ÇÕ´ëÇÐ ÀÎÅÍ·¢¼ÇµðÀÚÀÎ Àü°ø 'Product Design' °ú¸ñ °­»ç
  • Á¤ÅëºÎ ÈÞ´ëÆù Á¢±Ù¼º Ç¥ÁØÈ­ À§¿ø
  • ¼º±Õ°ü´ë ½Ã½ºÅ۰濵°øÇÐ(Àΰ£°øÇÐ) ¼®»ç


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  • ³×À̹ö369, ¸ð¹ÙÀÏ À¥, ¸ð¹ÙÀÏ ¾îÇÃ
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