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UX µðÀÚÀÎ ¿öÅ©¼¥ 2007 Day2 - 26ÀÏ µî·Ï |
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±¸±Û, ¾ÖÇÃ, ½ºÅ¸¹÷½º... À̵éÀÇ °øÅëÁ¡Àº »õ·Î¿î »ç¿ëÀÚ °æÇèÀ» âÁ¶Çß´Ù´Â °ÍÀÔ´Ï´Ù.
¿ì¸®´Â Á¡Á¡ »ç¿ëÀÚ °æÇè(User eXperience) À» Áß½ÃÇÏ´Â ½Ã´ë¿¡ »ì°í ÀÖ½À´Ï´Ù.
ÀÌ·¯ÇÑ È帧Àº ƯÈ÷ µðÀÚÀÎ ºÐ¾ß, ±× Áß¿¡¼µµ µðÁöÅРȯ°æ¿¡¼ÀÇ µðÀÚÀÎ ¿µ¿ª¿¡ ¸¹Àº º¯È¸¦ ºÒ·¯ ÀÏÀ¸Å°°í ÀÖ½À´Ï´Ù.
ÄÚ¸®¾ÆÀÎÅͳݴåÄÄ°ú Ç÷çÅä¹Ìµð¾î°¡ ÁøÇàÇÏ´Â, 'UX ¿öÅ©¼¥ 2007' Àº À¥°ú ¸ð¹ÙÀÏ È¯°æ¿¡¼
'UXÀÇ »õ·Î¿î Æз¯´ÙÀÓ'À» È®ÀÎÇÏ´Â ÀǹÌÀÖ´Â ÀÚ¸®°¡ µÉ °ÍÀÔ´Ï´Ù.
UX¿¡ °ü½ÉÀÌ ÀÖÀ¸½Å ¸¹Àº ºÐµéÀÇ Âü¿©¸¦ ±â´ëÇÕ´Ï´Ù.
- ÀϽà : 2007³â 7¿ù 26ÀÏ (¸ñ) 10:00~17:30
- Àå¼Ò : ¿ª»ï¿ª Æ÷½ºÆ¿ 3Ãþ À̺¥Æ®È¦ (Àå¼Ò ¾àµµ)
- µî·Ïºñ : »çÀüµî·Ï - 109,000¿ø / ÇöÀåµî·Ï - 121,000¿ø (ºÎ°¡¼¼ Æ÷ÇÔ)
- Á¡½É ½Ä»ç, À½·á, ±³Àç ¹«·á Á¦°ø / ÁÖÂ÷ ¹«·á Áö¿ø ºÒ°¡´É (°¡±ÞÀû ´ëÁß ±³ÅëÀ» ÀÌ¿ëÇØÁֽñ⠹ٶø´Ï´Ù)
¡Ø »çÀü µî·Ï ¾È³»
UsUX Workshop 2007 Àüü Çà»ç(7¿ù 25~26ÀÏ) »çÀü µî·Ï ¸¶°¨Àº 7¿ù 24ÀϱîÁöÀÔ´Ï´Ù.
ÀÌƲ Áß ÇϷ縸 µî·ÏÀ» ¿øÇϽô ºÐÀº ¾Æ·¡ ¸µÅ©¸¦ Âü°íÇϽñ⠹ٶø´Ï´Ù!
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25ÀÏ+26ÀÏ 2ÀÏ µî·Ï (198,000¿ø/ºÎ°¡¼¼,Á¡½É,ÀÚ·áÁý,PDF ±³ÀçÆÄÀÏÆ÷ÇÔ)
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25ÀÏ °³º° µî·Ï (109,000¿ø/ºÎ°¡¼¼,Á¡½É,ÀÚ·áÁý,PDF ±³ÀçÆÄÀÏÆ÷ÇÔ)
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¡Ø ÁÖÂ÷°¡ ºÒ°¡´ÉÇÏ¿À´Ï ´ëÁß±³ÅëÀ» ÀÌ¿ëÇØ ÁÖ¼¼¿ä.
ÁÖÂ÷Áö¿øÀº ÇÏÁö ¾Ê½À´Ï´Ù. |
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- UI µðÀÚÀÎ, Å©¸®¿¡ÀÌƼºê µðÀÚÀÎÀ» ´ã´çÇÏ´Â ½Ç¹«ÀÚ
- »ç¿ëÀÚ °æÇè µðÀÚÀο¡ °ü½ÉÀÌ ÀÖ´Â ±âȹÀÚ ¹× ¸¶ÄÉÅÍ
- »ç¿ëÀÚ °æÇè µðÀÚÀÎÀÇ ÁøÈ ¹æÇâÀ» ¿¹ÃøÇϱ⠿øÇÏ´Â °æ¿µÁø
- À¥¿¡¼ÀÇ »ç¿ëÀÚ °æÇè¿¡ °ü½ÉÀÌ ÀÖ´Â ¾÷°è °ü°èÀÚ ¹× ÀϹÝÀÎ
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- »ç¿ëÀÚ °æÇè(UX)ÀÇ ±âº» °³³ä°ú ÇâÈÄ ¹ßÀü ¹æÇâÀ» Á¦½ÃÇÑ´Ù.
- UX µðÀÚÀÎÀÇ ÁøÇà ÇÁ·Î¼¼½º¿Í ¾÷¹« ¹æ½ÄÀ» ½ÀµæÇÑ´Ù.
- À¥ ±â¹Ý UX¿¡ ´ëÇÑ ¹æ¹ý·Ð ¹× ½ÇÁ¦ »ç·Ê¸¦ »ìÆ캻´Ù.
- ¸ð¹ÙÀÏ ±â¹Ý UX¿¡ ´ëÇÑ ¹æ¹ý·Ð ¹× ½ÇÁ¦ »ç·Ê¸¦ »ìÆ캻´Ù.
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Agenda |
1 10:00~10:40 |
µðÀÚÀΰú »ç¿ëÀÚ
- 1. the interface is the message
- 2. a product is not a thing, but an experience
- 3. beyond the desktop metaphor
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±èÇö¼® ±³¼ö È«ÀÍ´ëÇб³ |
2 10:40~11:20 |
¹Ì·¡ÀÇ UX¿Í Å©¸®¿¡ÀÌƼºê
- 1. UX ´ã·Ð
- °ú°ÅºÎÅÍ ÀÖ¾ú´ø UX °³³ä°ú ÇöÀç¿¡ Åõ¿µµÈ UXÀÇ °³³äÀÇ º¯È¸¦ ¼³¸í
- 2. Why so UX?
- ¿Ö? ÇöÀç ±×·¸°Ô UX¿¡ ´ëÇÑ ºÎºÐÀÌ ºÎ°¢µÇ´Â °ÍÀϱ ´ëÇÑ ³íÁö
- 3. UX will be¡¦
- ¹Ì·¡ UX¿¡ ´ëÇÑ À̾߱â¿Í Çö½Ç ¼Ó¿¡¼ ÀÌ·ç¾îÁö°í ÀÖ´Â ³ë·Â
- 4. UX¿Í Creative
- »ìÆ캻 UX¸¦ ¹Þ¾ÆµéÀÌ´Â µðÀÚÀ̳ʰ¡ °í·ÁÇؾßÇÏ´Â Á¡µé
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¿°½Â¼± ¼ö¼® Æ柺긮µå |
Lunch Break |
3 12:40~13:20 |
ÄÁÅÙÃ÷ Á᫐ »çÀÌÆ®ÀÇ UX µðÀÚÀÎ
- 1. ¾îµð±îÁö°¡ ÄÁÅÙÃ÷Àΰ¡?
- ÄÁÅÙÃ÷ ºÐ¼®
- ÀϹÝÀûÀÎ UX±¸Á¶
- 2. 1page˂ ˟˕
- ÆÛÁñÀ» ¸ÂÃç¶ó?
- ´Ù Àߺ¸ÀÌ°Ô ÇØÁÖ¼¼¿ä.
- 3. ÇÁ·Î¼¼½ºÀÇ º¯È
- ÇÁ·ÎÅäŸÀÔÇÎ ÇÁ·Î¼¼½º
- 4. ÄÁÅÙÃ÷ Áß½ÉÀÇ UX µðÀÚÀÎ Æ÷ÀÎÆ®
- °¡µ¶, °¡µ¶, °¡µ¶
- 쎔³×Àϵµ UX
- µðÅ×ÀÏÀÇ ¿Ï¼º
- ¿î¿µ ROI
- 5.ÄÁÅÙÃ÷ Á߽ɽÎÀÌÆ® µðÀÚÀÎüũ¸®½ºÆ®
- 6.end
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±è¹Ì¿¬ ¼¾ÅÍÀå ´ÙÀ½Ä¿¹Â´ÏÄÉÀÌ¼Ç |
4 13:20~14:00 |
UX µðÀÚÀ̳ʰ¡ ¾Ë¾Æ¾ß ÇÒ ¹Ì·¡ÀÇ UX Ç÷§Æû Àü¸Á
- 1. UX¿¡¼ »õ·Î¿î ±â¼úÀÇ Á߿伺°ú ÇÑ°è
- UX Ç÷§ÆûÀ¸·Î½áÀÇ ±â¼ú
- Webȯ°æÀÇ UX Ç÷§Æû
- µ¥½ºÅ©Å¾ ȯ°æÀÇ UX Ç÷§Æû
- 2. ¸¶ÀÌÅ©·Î¼ÒÇÁÆ® Â÷¼¼´ë UX Ç÷§Æû
- ½Ç¹ö¶óÀÌÆ®, WPF ¼Ò°³
- °¢ ±â¼úÀÇ µµÀÔ ¹æ¹ý ¹× È°¿ë Àü·«
- 3. À¥°ú µ¥½ºÅ©ÅéÀ» ÇѰ踦 ³Ñ¾î¼´Â UXÇõ½Å
- Microsoft Surface, Vitual Earth, PhotoSynth, SeaDragon µî ÃֽŠ±â¼ú ¼Ò°³
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Ȳ¸®°Ç °úÀå Çѱ¹¸¶ÀÌÅ©·Î¼ÒÇÁÆ® |
Coffee Break |
5 14:30~15:10 |
¸ð¹ÙÀÏ ÇÁ·ÎÁ§Æ®¸¦ À§ÇÑ »ç¿ëÀÚ Á¶»ç
- 1. »ç¿ëÀÚ Á¶»çÀÇ ¸ñÀû
- 2. »ç¿ëÀÚ Á¶»ç ÇÁ·Î¼¼½º
- 3. »ç¿ëÀÚ Á¶»ç¸¦ À§ÇÑ 7°¡Áö ÆÁ
- »ç¿ëÀÚ Á¶»ç, ½Ã³ª¸®¿À°¡ ÇÊ¿äÇÏ´Ù.
- ¸ñÀû¿¡ µû¶ó ¹æ¹ýÀ» ¼±ÅÃÇ϶ó
- Á¤´äÀº ¹º°¡? ÇÇÇèÀÚÀÇ ´äÀ» ¿¹»óÇضó
- ÇÇÇèÀÚ ºí·¢ ¸®½ºÆ®
- ºÒÇÊ¿äÇÑ ºÎ´ãÀº ÁÙ¿©¶ó
- ÇÇÇèÀÚÀÇ ÀÔÀ» ÅëÇØ ¸»Çضó.
- °°Àº °á°ú, ´Ù¸¥ ºÐ¼®
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ÀÌÀÚ¿µ ÆÀÀå À̳ëÀÌÁîÀÎÅÍ·ºÆ¼ºê |
6 15:10~15:50 |
¸ð¹ÙÀÏ UX ÃֽŠƮ·»µå
- 1. ÅÍÄ¡½ºÅ©¸° ÀÎÅÍÆäÀ̽º
- 2. Ưȴܸ» ÀÎÅÍÆäÀ̽º
- 3. iPhone ÀÌÈÄÀÇ ÀÎÅÍÆäÀ̽º
- 4. ±âŸ À̽´
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¹Î¿µ»ï ´ëÇ¥ ´õµð¾Ø¿¡ÀÌ |
Coffee Break |
7 16:10~16:50 |
ÀÎÅÍ·º¼Ç µðÀÚÀÎ ÆÐÅÏ
- 1. ÀÎÅÍ·º¼Ç µðÀÚÀÎ Àç»ç¿ëÀÇ Çʿ伺
- ÀÎÅÍ·º¼Ç µðÀÚÀÎ °úÁ¤ÀÇ ¹®Á¦
- ÀÎÅÍ·º¼Ç µðÀÚÀÎ Àç»ç¿ëÀ» À§ÇÑ ±âÁ¸ÀÇ µµ±¸¿Í ¹®Á¦Á¡
- ¼³°è Àç»ç¿ëÀ» À§ÇÑ ´Ù¸¥ ºÐ¾ßÀÇ Á¢±Ù ¹æ¹ý
- 2. ÀÎÅÍ·º¼Ç µðÀÚÀÎ ÆÐÅÏÀ̶õ
- µðÀÚÀÎ ÆÐÅÏÀÇ Á¤ÀÇ¿Í ±âº» ¿ä¼Ò
- µðÀÚÀÎ ÆÐÅÏÀ» ÀÌ¿ëÇÑ ÀÎÅÍ·º¼Ç µðÀÚÀÎ Àç»ç¿ëÀÇ À¯¿ë¼º
- 3. ÀÎÅÍ·º¼Ç µðÀÚÀÎ ÆÐÅÏ °³¹ß
- ÀÎÅÍ·º¼Ç µðÀÚÀÎ ÆÐÅÏÀÇ ¾ç½Ä°ú ºÐ·ù
- Áõ°Å ±â¹ÝÀÇ ÀÎÅÍ·º¼Ç µðÀÚÀÎ ÆÐÅÏ °³¹ß °úÁ¤
- 4. ÀÎÅÍ·º¼Ç µðÀÚÀÎ ÆÐÅÏÀÇ È°¿ë ¹æ¾È
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ÃÖ¿µ¿Ï ÆÀÀå ¾ßÈÄÄÚ¸®¾Æ |
8 16:50~17:30 |
¹Ì·¡ UX¸¦ À§ÇÑ ¹æ¹ý·Ð°ú ÇÁ·Î¼¼½º
- 1. User Experience Design Trends
- Service Experience
- Convergence Media Experience
- Great User Experience
- Web 2.0 Service Experience
- 2. Next User Experience Challenges and Process
- Full User Experience Design Process
- Process for User Experience Innovation
- Web 2.0 Interaction Design Process
- 3. Next Step
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ÀÌÁöÇö ·¦Àå NHN |
** »ó±â ÀÏÁ¤, °»ç, ³»¿ëÀº »çÁ¤¿¡ µû¶ó º¯°æµÉ ¼ö ÀÖ½À´Ï´Ù.
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ÀÌÁöÇö ·¦Àå / NHN
úÞ, NHN BXD ¼¾ÅÍ User Experience ·¦Àå
¢ßFID Customer Experience LabÀå
³Ø½¼ À¥µðÀÚÀ̳Ê, ±âȹÀÚ
»õÇÑÁ¤º¸½Ã½ºÅÛ À¥¸¶½ºÅÍ
KAIST »ê¾÷µðÀÚÀΰú Á¹¾÷
KAIST »ê¾÷µðÀÚÀÎ ´ëÇпø
»ï¼ºÀüÀÚ, KT, SK Telecom, SK Communications, LGÁõ±Ç, Á¦ÀÏÀºÇà, ¶ûÄÞ Japan µî ±¹³»¿Ü À¥»çÀÌÆ®, ¼ÒÇÁÆ®¿þ¾î UX ÄÁ¼³Æà ÁøÇà
±¹¹Î´ë ÀÎÅÍ·¢¼Ç µðÀÚÀÎ ¼¼¹Ì³ª °ÀÇ |
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