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À¥ ¿ùµå ÄÁÆÛ·±½º 2006 | 20ÀÏ - À¥µðÀÚÀÎ/UI |
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¡Ø ÁÖÂ÷°¡ ºÒ°¡´ÉÇÏ¿À´Ï ´ëÁß±³ÅëÀ» ÀÌ¿ëÇØ ÁÖ¼¼¿ä.
ÁÖÂ÷Áö¿øÀº ÇÏÁö ¾Ê½À´Ï´Ù. |
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- À¥µðÀÚÀÎ, UI µðÀÚÀÎ ½Ç¹« ´ã´çÀÚ
- ÀÎÅÍ³Ý ºñÁî´Ï½º °ü·Ã ¾÷üÀÇ CEO ¹× °æ¿µÁø
- ÀÎÅÍ³Ý ¼ºñ½º¸¦ ±âȹ, °³¹ß, ¸¶ÄÉÆÃÇÏ´Â ½Ç¹« ´ã´çÀÚ
- ÀÎÅͳÝÀÇ »õ·Î¿î Æ®·»µå¿¡ °ü½ÉÀÌ ÀÖ´Â ¾÷°è °ü°èÀÚ ¹× ÀϹÝÀÎ
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- À¥ 2.0À» ±â¹ÝÀ¸·Î º¯ÈÇÏ´Â À¥À» µðÀÚÀÎÀûÀÎ °üÁ¡¿¡¼ Á¶¸ÁÇÑ´Ù.
- 2006³â À¥ºñÁî´Ï½ºÀÇ µðÀÚÀÎ ºÐ¾ß¸¦ Á¤¸®ÇÏ°í 2007³â ÇÙ½É Æ®·»µå¸¦ Àü¸ÁÇÑ´Ù.
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1. ÇÑ±Û À¥ ÆùÆ®ÀÇ Çö »óȲ°ú '¸¼Àº°íµñ' °³¹ß »ç·Ê
1.1 Çö ÇÑ±Û À¥ ÆùÆ®ÀÇ Çö½Ç°ú ¹Ì·¡
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2. ŸÀÌÆ÷±×·¡ÇÇ, ±× º»ÁúÀ» ÀÌÇØÇÏÀÚ!
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2.2. User Experience SpecialistµéÀÇ Àü¹®ÀûÀÎ ¼º°úµé
2.3. Business and User Experience, ±× ÀûÀýÇÑ °áÇÕ
2.4. Service Design, ÁøÁ¤ÇÑ Everyday Experience?
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3.1. Web 2.0 Interaction Design and Guidelines
3.2. Interaction Design & Information Architecture
3.3. User Experience Research
3.4. User Experience Management
3.5. Globalization and Localization
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2.2 Table±â¹Ý ·¹À̾ƿô vs. Div±â¹Ý ·¹À̾ƿô
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