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ÀϽà : 2006-11-10 (±Ý)   14:00-17:00
Àå¼Ò : ºñÁ¸® ±³À°Àå(¿ª»ï¿ª 5¹ø Ãⱸ ½ÅÇÑÀºÇà 10Ãþ)
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°¡°Ý : 99,000¿ø I 79,200¿ø

User Experience ºÒº¯ÀÇ ¹ýÄ¢- ¼º°øÀûÀÎ User Experience ±âȹÀ» À§ÇÏ¿©
    • ÀϽà : 2006³â 11¿ù 10ÀÏ(±Ý) 14:00 ~ 17:00
    • Àå¼Ò : ºñÁ¸® ±³À°Àå(¿ª»ï¿ª 5¹ø Ãⱸ ½ÅÇÑÀºÇà 10Ãþ)
    • °­»ç : »ï¼ºÀüÀÚ ÀÓµµÇå ¼±ÀÓ
    • ±³À°ºñ : »çÀü µî·Ï : 99,000¿ø / ÇöÀå µî·Ï : 110,000¿ø (ºÎ°¡¼¼ Æ÷ÇÔ/±³Àçºñ Æ÷ÇÔ)
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    • À¥ ±âȹ ´É·ÂÀ» ¾÷±×·¹À̵åÇÏ°í ½ÍÀº À¥±âȹ ½Ç¹«ÀÚ
    • À¥ ±âȹ ÇÁ·ÎÁ§Æ®¸¦ ´ã´çÇÏ°í ÀÖ´Â PM ¹× PL
    • À¥ ±âȹ¿¡ ´ëÇÑ »õ·Î¿î ¾ÆÀ̵ð¾î, »õ·Î¿î ½Ã°¢À» ¾ò°íÀÚ ÇÏ´Â »ç¶÷
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1¼¼¼Ç
14:00~15:40
(100ºÐ)

1. Beyond Usability
   1.1 º¸ÀÌÁö ¾Ê´Â µðÀÚÀÎ Usability
   1.2 User Experience¿Í User Interface
   1.3 Usability¸¦ ³Ñ¾î¼­´Â User Experience

2. Best User Experience »ç·Ê
   2.1 ¿©Çà ¼­ºñ½º
   2.2 À½¾Ç ¼­ºñ½º
   2.3 Social Network ¼­ºñ½º
   2.4 µð¹ÙÀ̽º¿Í ¼­ºñ½ºÀÇ °áÇÕ

3. User Experience ºÒº¯ÀÇ ¹ýÄ¢
   3.1 Simple is the best
   3.2 Cultural Difference
   3.3 Positioning
   3.4 Goal and Task

ÀÓµµÇå ¼±ÀÓ
»ï¼ºÀüÀÚ

15:40~15:50
(10ºÐ)

Break Time

2¼¼¼Ç
15:50~17:00
(70ºÐ)

4. User Experience Innovation Trend
   4.1 Tagsonomy
   4.2 Social Network
   4.3 Seamless Experience
   4.4 Rich Experience
   4.5 Mash Up
   4.6 Attention

5. Experience rule the world
   5.1 Á¦Ç°¿¡¼­ ¼­ºñ½º·Î
   5.2 ¼­ºñ½º¿¡¼­ Experience·Î
   5.3 Experience Curve

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ÀÓµµÇå ¼±ÀÓ / »ï¼ºÀüÀÚ

úÞ, »ï¼ºÀüÀÚ µðÁöÅмַç¼Ç¼¾ÅÍ¿¡¼­ User Experience ±âȹ
¾ÆÀ̿±۷ιú ÄÚ¸®¾Æ (ï¡ ¿¡ÀÌÆ÷À¥Ä¿³Ø¼Ç) User Experience Modeling ÆÀÀå
´ºÆ¿¸®Æ¼ User Experience Group ±×·ìÀå