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ÀϽà : |
2006-11-20 (¿ù)~2006-11-21 (È)
10:00-18:00
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Àå¼Ò : | ºñÁ¸®±³À°Àå(¿ª»ï¿ª 5¹øÃⱸ ½ÅÇÑÀºÇà 10Ãþ) |
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°»ç : |
ÀÌ°æÀü|³ëÁÖȯ|À̼±Àç|±èÀ¯Áø
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°¡°Ý : | 275,000¿ø I 220,000¿ø |
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À¥2.0 ¼ºñ½º ±âȹ Àü¹®°¡ °úÁ¤ |
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- ÀÎÅÍ³Ý ¼ºñ½º¸¦ ±âȹ, ¿î¿µ, °³¹ß, ¸¶ÄÉÆÃÇÏ´Â ½Ç¹«ÀÚ
- À¥ 2.0À» ÅëÇÑ ºñÁî´Ï½º ¹× ¼ºñ½º È°¼ºÈ¿¡ °ü½ÉÀÌ ÀÖ´Â »ç¾÷ÀÚ
- À¥ 2.0 ½Ã´ëÀÇ »õ·Î¿î ºñÁî´Ï½º Æз¯´ÙÀÓ¿¡ °ü½ÉÀÌ ÀÖ´Â ¸ðµç ºÐ
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ÀÏ Á¤ |
° ÀÇ ¸í |
° »ç |
1ÀÏÂ÷
(11¿ù 20ÀÏ) |
1°
11¿ù 20ÀÏ(¿ù)
10:00~13:00
(3½Ã°£) |
¡á À¥2.0 ¼ºñ½º ÃֽŠƮ·»µå ¹× ºñÁî´Ï½º ¸ðµ¨ Á¦¾È
1. ÃֽŠBusiness Models
1.1 Zopa.com
1.2 BlueChipExpert.com
1.3 Jajah.com
1.4 ShopWiki µî
2. Web 2.0 ´ëÇ¥ »çÀÌÆ® ºÐ¼®: H3.com, Revver.com
2.1 CCL(Creative Commons License)
3. À¯ºñÄõÅͽº °ü·Ã ºñÁî´Ï½º ¸ðµ¨
3.1 HyperTag
3.2 MusicGremlin
3.3 Applied Location
4. New Media Business Model: NextMedium.com µî
5. U-Commerce & U-Media Business Model
5.1 U-Referral Marketing
5.2 U-Comparison Shopping
5.3 U-Payment & Receipt µî |
ÀÌ°æÀü ±³¼ö
°æÈñ´ëÇб³ |
2°
11¿ù 20ÀÏ(¿ù)
14:00~17:00
(3½Ã°£) |
¡á À¥2.0 ¹× UCC ¼ºñ½º¿¡ ÃÖÀûÈµÈ UI ¼³°è °¡À̵å
1. À¥2.0 & UCC ÀÎÅÍÆäÀ̽º/ÀÎÅÍ·¢¼Ç ¼³°è ¹æ¹ý·Ð
1.1 ¼³°è ¹æ¹ý·ÐÀÌ ´Þ¶óÁ®¾ß ÇÏ´Â ÀÌÀ¯
1.2 »ç¿ëÀÚ Âü¿©¿¡ ÀÇÇÑ ¼³°è ÇÁ·Î¼¼½º
1.3 Áý´Ü Áö¼ºÀÇ Âü¿©¸¦ À§ÇÑ ¼³°è °í·Á»çÇ×
1.4 À¥2.0 & UCC Æ®·»µå¿¡ ÀÇÇØ ´Þ¶óÁø »ç¿ëÀÚÀÇ ¿ì¼±¼øÀ§
2. À¥2.0 & UCC ÀÎÅÍÆäÀ̽º/ÀÎÅÍ·¢¼ÇÀÇ Æ¯Â¡
2.1 AJAX, RSS µî ±â¼úÀû Æ®·»µåÀÇ ÀÎÅÍÆäÀ̽º/ÀÎÅÍ·¢¼ÇÀÇ Æ¯Â¡
2.2 °³¹æÇü ¼ºñ½ºÀÇ ÀÎÅÍÆäÀ̽º/ÀÎÅÍ·¢¼ÇÀÇ Æ¯Â¡
2.3 »ç¿ëÀÚ Âü¿© ÁöÇâÀÇ ÀÎÅÍÆäÀ̽º/ÀÎÅÍ·¢¼ÇÀÇ Æ¯Â¡
2.4 ¼ºñ½º ÁöÇâÀÇ ÀÎÅÍÆäÀ̽º/ÀÎÅÍ·¢¼ÇÀÇ Æ¯Â¡
2.5 °ü°è È®ÀåÀ» À§ÇÑ ÀÎÅÍÆäÀ̽º/ÀÎÅÍ·¢¼ÇÀÇ Æ¯Â¡
2.6 ´ë½Ãº¸µå ÀÎÅÍÆäÀ̽º/ÀÎÅÍ·¢¼ÇÀÇ Æ¯Â¡
2.7 ¸Å½¬¾÷ ÀÎÅÍÆäÀ̽º/ÀÎÅÍ·¢¼ÇÀÇ Æ¯Â¡
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2ÀÏÂ÷
(11¿ù 21ÀÏ) |
3°
11¿ù 21ÀÏ(È)
10:00~13:00
(3½Ã°£) |
¡á À¥2.0 ¹× UCC ±â¹Ý ¼ºñ½º ±âȹÀ» À§ÇÑ ÇÙ½É °¡À̵å¶óÀÎ
1.Future Scenario
1.1 Virtuality
1.2 Personalization
1.3 Living Momory
1.4 Massless Computer
1.5 No line, no Queue
1.6 Emorional Satisfaction
1.7 From 3rd to 4th Dimension
2.History
2.1 10³â Àü ¿ì¸®´Â ?
2.2 Web Æ®·£µå
2.3 °Ë»ö Æ®·£µå
2.4 Ä¿¹Â´ÏƼ Æ®·£µå
3.À¥ 2.0 ½Ã´ë, °ÔÀÓÀÇ ¹ýÄ¢ º¯È !
3.1 Open API;Ç¥ÁØÈÇ϶ó
3.2 Convergence vs. Divergence
3.3 Collective Intelligence
3.4 ijÁòÀ» ³Ñ¾î ±Ô¸ðÀÇ °æÁ¦¸¦ ÀÌ·ç¶ó
3.5 Multiple Social NetworkÀ» °í·ÁÇ϶ó
3.6 Personalization¿¡ ÁýÁßÇ϶ó
3.7 UCCÀÇ À¯ÅëÀº Àå·ÁÇÏ°í, ÀúÀÛ±ÇÀº º¸È£Ç϶ó
3.8 Long Tail ºñÁî´Ï½º¿¡ ÁýÁßÇ϶ó
3.9 °Ë»ö¿¡ ³ëÃâÇ϶ó
3.10 âÁ¶¼º°ú »ý»ê¼ºÀ» µ¿½Ã¿¡ Ãß±¸Ç϶ó |
À̼±Àç ÆÀÀå
KTH ÆĶõ |
4°
11¿ù 21ÀÏ(È)
14:00~17:00
(3½Ã°£)
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¡á ¼º°øÀûÀÎ À¥2.0 ±â¹Ý ¼ºñ½º ¿î¿µ ¹× È°¼ºÈ Àü·«
1. À¥2.0 ¼ºñ½º trend
1.1 The Long Tail
1.2 UCCÀÇ Áõ°¡
1.3 »ç¿ëÀÚ Âü¿©
1.4 Collective Intelligence
1.5 Open & Share
2. À¥2.0 ¼ºñ½º ¿î¿µ »ç·Ê
2.1 UCC »ý»ê°ú ¼ÒºñÀÇ ±¸Á¶¸¦ ¸¸µé¾î¶ó : ´ÙÀ½ ºí·Î±×
2.2 Collective intelligence : ÆÄÀÌ
2.3 Long tail À» È°¿ëÇÑ ´ÙÀ½ Ä«ÆäÀÇ º¯È
- ´ÙÀ½ Ä«Æä »ó¾÷ ±ÔÁ¦ º¯°æ
- Ä«Æä °Ë»ö
2.4 »ç¿ëÀÚ Âü¿©¿Í qualified UCC
- Tistory : ºí·Î°Å°¡ ¸ðµç ¼ÒÀ¯±ÇÀ» °¡Áø Àü¹® ºí·Î±× ¼ºñ½º
- ºí·Î°Å ±âÀÚ´Ü : ºí·Î°Å°¡ ¸¸µå´Â ¹Ìµð¾î
- Ad clix
2.5 Open & Share
- Áñ°Üã±â
3. À¥2.0 ¼ºñ½º ¿î¿µ point
3.1 ÀúÀ۱ǿ¡ ´ëÇÑ ¹®Á¦¿¡ ´ëÇÑ ½Ã°¢À» º¯°æÇ϶ó
: CCL (Creative Common Licence) ÀÇ Àû±Ø È°¿ë
3.2 OPEN & SHARE, À¯Åë ±¸Á¶¸¦ ²÷ÀÓ¾øÀÌ È®º¸Ç϶ó
: UCC ´Â ³ª´¶§ Àǹ̰¡ ÀÖ´Ù
3.3 80%ÀÇ ¼ÒºñÀÚ¸¦ »ý°¢Ç϶ó
: UCC Coverage°¡ UCC Quality ¸¦ ´ãº¸ÇÑ´Ù.
- »ý»êÀÚ¸¦ Å°¿ö¾ß ÇÑ´Ù. °í°´ÀÇ ÀÇ°ßÀ» ¹Ý¿µÇ϶ó
3.4 Abuse UCC ÇÊÅ͸µÀ» ÀÚµ¿ÈÇ϶ó
- risk management
3.5 Beta ¼ºñ½º, tapping È°¿ë
4. À¥2.0 ¼ºñ½º È°¼ºÈ Àü·« point
4.1 Viral Marketing
4.2 Reputaion
4.3 Tag and search
5. Next step |
±èÀ¯Áø ÆÀÀå
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ÀÌ°æÀü ºÎ±³¼ö / °æÈñ´ëÇб³ °æ¿µ´ëÇÐ
KAIST °æ¿µ°úÇÐ Çлç, ¼®»ç, ¹Ú»ç, ¼¿ï´ë ÇàÁ¤ÇÐ ¼®»ç, ¹Ú»ç(¼ö·á)
Ä«³×±â¸á·Ð´ëÇÐ Ãʺù°úÇÐÀÚ
°í·Á´ë °æ¿µ´ë Á¶±³¼ö, ¼¿ï´ë ÇàÁ¤´ëÇпø ÃʺùÁ¶±³¼ö ¿ªÀÓ
¹Ì±¹ÀΰøÁö´ÉÇÐȸÀÇ Çõ½ÅÀû ÀΰøÁö´ÉÀÀ¿ë»ó 2ȸ ¼ö»ó(1995,1997)
ÃÖ±Ù ¿¬±¸: Digital Business Models, Ubiquitous Commerce, Network Science |
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¾ÅÅ©À¯Àú(www.thinkuser.com) UESÆÀ ÄÁ¼³ÅÏÆ® |
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Àü ¾Ù¸®¾î½º¾ØÄÄÆÛ´Ï ´ëÇ¥ |
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B2B ¼Ö·ç¼Ç, CMS °³¹ß PM |
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»ç¿ëÇϱ⠽¬¿î À¥»çÀÌÆ® ÀÌ·¸°Ô ¸¸µé¾î¶ó(ºñºñÄÄ, 2003) |
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