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UI ÄÁÆÛ·±½º 2006 – »ç¿ëÀÚ Áß½ÉÀÇ À¥ & ¸ð¹ÙÀÏ È¯°æ |
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- À¥ & ¸ð¹ÙÀÏ UI °ü·Ã ½Ç¹« ´ã´çÀÚ
- UI¼³°è ¹× µðÀÚÀο¡ ´ëÇØ °ü½ÉÀÖ´Â ¸ðµç ºÐ
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- UI µðÀÚÀÎÀÇ ÇØ¿Ü Æ®·£µå¿Í ±¹³» »ç·ÊµéÀ» ¹ÙÅÁÀ¸·Î »ç¿ëÀÚ Áß½ÉÀÇ À¥ & ¸ð¹ÙÀÏ È¯°æÀÇ Á߿伺À» ÀÌÇØÇÑ´Ù.
- ÇöÀç UI ȯ°æ¿¡ ´ëÇÑ ¹®Á¦Á¡À» µ¹¾Æº¸°í °³¼±¹æ¾ÈÀ» ¾Ë¾Æº»´Ù.
- UI °ü·Ã ¸®Ã³½Ã Àü·«°ú UI µðÀÚÀÎÀÇ °¡À̵å¶óÀο¡ ´ëÇÏ¿© ¾Ë¾Æº»´Ù.
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ÀÏ Á¤ |
±³ °ú ¸ñ ¸í |
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1¼¼¼Ç
10:00~10:50
(50ºÐ) |
¡á »ç¿ëÀÚ Áß½ÉÀÇ À¥È¯°æÀ» À§ÇÑ UI ÀÇ ¿ªÇÒ°ú ¿øÄ¢
- ÀÎÅͳÝȯ°æ¿¡¼ÀÇ UIÀÇ ¿ªÇÒÀÇ º¯È
- UIÀÇ ÇٽɿªÇÒÀÇ Á¤ÀÇ¿Í Àü·«Àû UI
- UIÀü·« ÄÉÀ̽º½ºÅ͵ð (³×À̹ö ¼ºñ½º »ç·Ê)
- UIÀü¹®°¡ÀÇ ÇöÀç¿Í ¹Ì·¡
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NHN µðÀÚÀμ¾ÅÍ
Á¶¼ö¿ë ¼¾ÅÍÀå |
10:50~11:00
(10ºÐ) |
Break Time |
2¼¼¼Ç
11:00~12:00
(60ºÐ) |
¡á ±âÁ¸ À¥»çÀÌÆ® UI ÀÇ ¹®Á¦Á¡ ºÐ¼® ¹× ´ºÆз¯´ÙÀÓ Á¦½Ã
- ÁÁÀº UI¸¦ °³¹ßÇÏÁö ¸øÇÏ°í ÀÖ´Â ½ÇÁúÀûÀÎ ¹®Á¦Á¡°ú ÇØ°á ¹æ¾È
- ÀÏ·ü(Power) & È¿À²(Efficiency)ÀÇ Àû¿ë Çʿ伺°ú ¼öÇà ¹æ¾È
- ÇнÀ°î¼±(Learning Curve)ÀÌ ÇÊ¿äÇÑ ÀÌÀ¯¿Í ¼öÇà ¹æ¾È
- Á¤º¸µðÀÚÀο¡ ´ëÇÑ ÀÌÇØ¿Í ¼³°è ¿øÄ¢
- ÀÎÅÍ·¢¼ÇÀÇ °¡Ä¡ Àνİú ¼öÇà ¹æ¾È
- ÄÁ¹öÀü½º ȯ°æÀ» °í·ÁÇÑ Multiple UI¿¡ ´ëÇÑ ÀÌÇØ¿Í ¼öÇà ¹æ¾È |
¾ÅÅ©À¯Àú
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12:00~13:00
(60ºÐ) |
Lunch Time |
3¼¼¼Ç
13:00~13:50
(50ºÐ) |
¡á Web & Mobile 2.0 ½Ã´ëÀÇ User Experience Design
- UIÀÇ ¼Ò¸ê?
- UIÀÇ ¸£³×»ó½º?
- Folksomomy VS Taxonomy
- From User Interface(Architecture) to User Experience
- From Pages to Task
- From Documents to data
- Structure¿Í StyleÀÇ ºÐ¸®
- È¥ÀÚ¼´Â »ì ¼ö ¾ø´Ù
- Ç¥ÁØÀÇ Á߿伺
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»ï¼ºÀüÀÚ ÀÓµµÇå ¼±ÀÓ |
13:50~14:00
(10ºÐ) |
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4¼¼¼Ç
14:00~14:50
(50ºÐ) |
¡á »ç¿ëÀÚÀÇ ¸¶À½À» Àд À¯Àú ¸®¼Ä¡ Àü·« ¹× °¡À̵å¶óÀÎ
1. À¯Àú¸®¼Ä¡¶õ?
2. À¯Àú ¸®¼Ä¡ Àü·«
3. À¯Àú ¸®¼Ä¡ °¡À̵å¶óÀÎ
1) ÈÄÁî ÈÄ
2) »ç¿ëÀÚ ´ÏÁî ºÐ¼®
3) »ç¿ë¼º Å×½ºÆ®
4) ¾ÆÀÌÆ®·¡Å· ¸®¼Ä¡
5) ¹ö±×ÆÄÀεù
6) ÅëÇÕ »ç¿ë Ç°Áú Áø´Ü |
¾ÅÅ©À¯Àú
¿À⿵ ¼ö¼® |
14:50~15:00
(10ºÐ) |
Break Time |
5¼¼¼Ç 15:00~15:50
(50ºÐ) |
¡á ¸ð¹ÙÀÏ UI µðÀÚÀÎÀÇ ÇÁ·Î¼¼½º ¹× °¡À̵å¶óÀÎ
- ¸ð¹ÙÀÏ UI µðÀÚÀÎ ¼Ò°³
- ÇÁ·Î¼¼½º: Á¶Á÷ÇÁ·Î¼¼½º ¹× ¾÷¹« ÇÁ·Î¼¼½º
- ¸ð¹ÙÀÏ UI µðÀÚÀÎ À̽´
- ½ÇÁ¦ »ç·Ê ¼³¸í(event handling)
- ¸ð¹ÙÀÏ UI Guidelines |
LGÀüÀÚ Á¶Ç×ÁØ Ã¥ÀÓ |
15:50~16:00
(10ºÐ) |
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6¼¼¼Ç 16:00~16:50
(50ºÐ) |
¡á UI µðÀÚÀÎÀÇ ÇØ¿Ü Æ®·»µå ¹× ´Ù¾çÇÑ µð¹ÙÀ̽º UI »ç·Ê
- UI µðÀÚÀÎÀÇ ¹Ì·¡
- UI µðÀÚÀÎÀÇ Æ®·»µå ºÐ¼®
- Case Study·Î »ìÆ캸´Â ´Ù¾çÇÑ µð¹ÙÀ̽ºÀÇ UI µðÀÚÀÎ |
µð½ºÆ®¸¯Æ® ±èÁØÇÑ ´ëÇ¥ |
16:50~17:00
(10ºÐ) |
Break Time |
7¼¼¼Ç 17:00~18:00
(60ºÐ) |
¡á ÆгΠÅäÀÇ : Á¶¼ö¿ë ¼¾ÅÍÀå, ³ëÁÖȯ ÄÁ¼³ÅÏÆ®, ÀÓµµÇå ¼±ÀÓ, ¿À⿵ ¼ö¼®, Á¶Ç×ÁØ Ã¥ÀÓ, ±èÁØÇÑ ´ëÇ¥ |
** »ó±â ÀÏÁ¤, °»ç, ³»¿ëÀº »çÁ¤¿¡ µû¶ó º¯°æµÉ ¼ö ÀÖ½À´Ï´Ù.
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³ëÁÖȯ ÄÁ¼³ÅÏÆ® / ¾ÅÅ©À¯Àú
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¾ÅÅ©À¯Àú(www.thinkuser.com) UESÆÀ ÄÁ¼³ÅÏÆ® |
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Àü ¾Ù¸®¾î½º¾ØÄÄÆÛ´Ï ´ëÇ¥ |
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B2B ¼Ö·ç¼Ç, CMS °³¹ß PM |
Àú¼
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»ç¿ëÇϱ⠽¬¿î À¥»çÀÌÆ® ÀÌ·¸°Ô ¸¸µé¾î¶ó(ºñºñÄÄ, 2003) |
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ÀÓµµÇå ¼±ÀÓ / »ï¼ºÀüÀÚ
È«ÀÍ´ëÇб³ ¿¹¼úÇаú , µ¿´ëÇпø
¾ÆÀ̿±۷ιú ÄÚ¸®¾Æ (ï¡ ¿¡ÀÌÆ÷À¥Ä¿³Ø¼Ç) User Experience Modeling ÆÀÀå
´ºÆ¿¸®Æ¼ User Experience Group ±×·ìÀå
úÞ, »ï¼ºÀüÀÚ µðÁöÅмַç¼Ç¼¾ÅÍ¿¡¼ User Experience ±âȹ |
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¿À⿵ ¼ö¼®¿¬±¸¿ø /
Think User(¸®¼Ä¡ ±×·ì)
¾ÅÅ©À¯Àú ¸®¼Ä¡ ±×·ì ¼ö¼®¿¬±¸¿ø
¿¬¼¼´ëÇб³ ÀÎÁö°úÇבּ¸¼Ò Àü¹®¿¬±¸¿ø
¿¬¼¼´ëÇб³ ÀÎÁö°úÇаú ÀÎÁö°úÇйڻç |
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±èÁØÇÑ °øµ¿´ëÇ¥ / µð½ºÆ®¸¯Æ®
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úÞ, µð½ºÆ®¸¯Æ® °øµ¿´ëÇ¥ |
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îñ, ´ºÆ¿¸®Æ¼ creative director |
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¼¿ï´ë »ê¾÷µðÀÚÀΰú Á¹¾÷ |
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300¿©°³ÀÇ À¥»çÀÌÆ®¿Í ´Ù¼öÀÇ ¸ð¹ÙÀÏ, DTV µî ´Ù¾çÇÑ µð¹ÙÀ̽ºÀÇ UI °³¹ß |
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