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ÀϽà : |
2004-07-21 (¼ö)
18:30-22:00
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Àå¼Ò : | ¿ª»ï¿ª 6¹ø Ãⱸ 150m Á÷Áø KOCCA ¹®ÈÄÜÅÙÃ÷¼¾ÅÍ 3Ãþ ¼¼¹Ì³ªÀå |
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UI ÄÁ¼³ÅÏÆ®
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°¡°Ý : | 44,000¿ø I 35,200¿ø |
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À¥±âȹÀÚ¿Í À¥µðÀÚÀ̳ʰ¡ ¾Ë¾Æ¾ß ÇÒ 60°¡Áö À̷аú ¿øÄ¢ |
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ü°èÀûÀÎ À¥»çÀÌÆ® ±âȹÀ» À§ÇØ ¹Ýµå½Ã ÁöÄÑ¾ß ÇÒ À̷аú ¿øÄ¢¿¡ ´ëÇØ °øºÎÇÏ°íÀÚ ÇÏ´Â À¥±âȹÀÚ ¹× À¥µðÀÚÀ̳Ê. |
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µðÀÚÀÎ , Àΰ£°øÇÐ, ÀÎÁö°øÇÐ, ½É¸®ÇÐ, HCI, ¸¶ÄÉÆà ºÐ¾ß¿¡¼ À¥ »çÀÌÆ® ±âȹ ¹× µðÀÚÀο¡ ÇÊ¿äÇÑ À̷аú ¿øÄ¢À» »ç·Ê À§ÁÖ·Î ¾Ë±â ½±°Ô ¼³¸íÇÕ´Ï´Ù |
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18:30-19:10
(40ºÐ) |
À¥±âȹÀÚ¿Í À¥µðÀÚÀ̳ʶó¸é ¹Ýµå½Ã ¾Ë¾Æ¾ßÇÏ´Â À̷аú ¿øÄ¢1-15
1. Accessibility
2. AIO
3. Affordance
4. Attractiveness Bias
5. Background of Web Design
6. Brand Life Cycle
7. Chunking
8. Closure
9. Cognitive Dissonance
10. Comparison
11. Confirmation
12. Consistency
13. Constancy
14. Constraint
15. Convergence |
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ÄÁ¼³ÅÏÆ® |
19:10-19:20 |
Break Time |
19:20-20:00
(40ºÐ) |
À¥±âȹÀÚ¿Í À¥µðÀÚÀ̳ʶó¸é ¹Ýµå½Ã ¾Ë¾Æ¾ßÇÏ´Â À̷аú ¿øÄ¢ 16-30
16. Customer Experience
17. Depth of Processing
18. DoI Theory
19. Entry Point
20. Errors
21. Expectation Effect
22. Exposure Effect
23. Factor of Safety
24. Fashion Cycle
25. Figure-Ground Relationship
26. Fitts' Law
27. Organization of information
28. Flexibility –Usability Tradeoff
29. Forgiveness
30. Framing |
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ÄÁ¼³ÅÏÆ® |
20:00-20:10
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Break Time |
20:10-21:00
(50ºÐ) |
À¥±âȹÀÚ¿Í À¥µðÀÚÀ̳ʶó¸é ¹Ýµå½Ã ¾Ë¾Æ¾ßÇÏ´Â À̷аú ¿øÄ¢ 31-45
31. Garbage In – Garbage Out
32. Good Continuation
33. Good Identity
34. Hick's Law
35. Hierarchy of Needs
36. Immersion
37. Iteration
38. Last One Mile
39. Legibility
40. LTV
41. Mental Model
42. Metaphor
43. Mimicry
44. Mnemonic
45. Motives & Conflict
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ÄÁ¼³ÅÏÆ® |
21:00-21:10
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Break Time |
21:10-22:00
(50ºÐ) |
À¥±âȹÀÚ¿Í À¥µðÀÚÀ̳ʶó¸é ¹Ýµå½Ã ¾Ë¾Æ¾ßÇÏ´Â À̷аú ¿øÄ¢ 46-60
46. Online Consumer Segments
47. Perfect Competition
48. Persona
49. PLC
50. RFM Model
51. Recognition
52. Service Characteristics
53. Sequence of Cognition
54. Similarity
55. Site Map & Service Map
56. Storytelling
57. Strategic Framework
58. Asymmetry
59. Visibility
60. 3C Analysis |
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ÇöÀç ÁýÇÊ°ú °ÀÇ¿¡ Àü³äÇÏ°í ÀÖÀ½ |
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B2B ¸ÓõƮ ¼Ö·ç¼Ç °³¹ß PM |
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AGILE»ç CMS °³¹ß PM |
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