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UX µðÀÚÀÎ ¿öÅ©¼¥ 2007

25ÀÏ(¼ö) - [UX µðÀÚÀÎ ¿öÅ©¼¥ 2007 - Day1] »ó¼¼ ¾ÆÁ¨´Ù / Àå¼Ò : ¿ª»ï¿ª Æ÷½ºÆ¿ 3Ãþ À̺¥Æ®È¦ (¾àµµ)

¡Ø °­ÀÇ Á¦¸ñ ȤÀº ¹ßÇ¥ÀÚ¸¦ Ŭ¸¯ÇϽøé, ¹ßÇ¥ÀÚ¿¡ ´ëÇÑ ÀÚ¼¼ÇÑ ÀÎÀû»çÇ×À» È®ÀÎÇÒ ¼ö ÀÖ½À´Ï´Ù.
25ÀÏ - [UX µðÀÚÀÎ ¿öÅ©¼¥ 2007 - Day1]
1
10:00~10:40
UX µðÀÚÀ̳ʰ¡ ÀÏÇÏ´Â ¹æ½Ä°ú »ý°¢ Á¶¼ö¿ë ºÎ¹®Àå
NHN
2
10:40~11:20
À¥ UXÀÇ »õ·Î¿î Æз¯´ÙÀÓ
  • 1. Web 2.0ÀÇ È¯°æ¿¡ ÀÇÇÑ User ExperienceÀÇ º¯È­
  • »ç¿ëÀÚÀÇ È¯°æ°úÀÇ »óÈ£ÀÛ¿ë
  • New Experience of Co-creation
  • »ç¿ë¼º°ú ¹®È­ÀÇ È¥ÇÕ
  • 2. »õ·Î¿î Æз¯´ÙÀÓÀÇ IdentityÀÇ ±¸Ãà
  • °ü°èÀû À§Ä¡ (Location)
    ½Ã°£°ú °ø°£À» ³Ñ¾î¼­´Â °ü°è¼ºÀÇ Èû : Link
  • °³¼ºÀ» Ç¥ÇöÇÏ´Â Á¤º¸ (Information)
    ³ª´Â °øÀ¯ÇÑ´Ù. °í·Î ³ª´Â Á¸ÀçÇÑ´Ù. : Share
  • »çȸÀû ¿¬°á¸Á (Social Network)
    ³ªÀÇ °ü°è°¡ ³ªÀÇ Á¤Ã¼¼ºÀÌ´Ù.: Network
±ÇÈñÁ¤ Ã¥ÀÓ
µð½ºÆ®¸¯Æ®
Lunch Break
3
12:40~13:20
Things to think about when visualizing web and application UX
  • 1. About UX
  • 2. The elements of web and application UX
  • 3. Web vs Application
  • 4. Web 2.0 applications
  • 5. Online & Offline
  • 6. Making the invisible visible
  • 7. Classification
ÁÖÀ±¼± ÆÀÀå
ÇÑÄÄThinkFree
4
13:20~14:00
À¥2.0 UX ÆÐÅÏ°ú ÁÖ¿ä »ç·Ê
  • 1. À¥ 2.0 ÀÌÀü ±×¸®°í ÀÌÈÄ
  • 2. À¥ 2.0Àº ¿ì¸®¿¡°Ô ¹«¾ùÀΰ¡
  • 3. À¥ 2.0 ±×¸®°í ÀÎÅÍ³Ý (Web 2.0 case study)
  • Search and search
  • Social networking
  • TV ÀÎÅͳÝÀ» ¸¸³ª´Ù
  • 4. Beyond À¥ 2.0 ?
ÀÓµµÇå ¼±ÀÓ
»ï¼ºÀüÀÚ
Coffee Break
5
14:30~15:10
UX¿Í ÀÎÅÍ·¢¼Ç µðÀÚÀÎ
  • 1. The User Experience (»ç¿ëÀÚ °æÇèÀÇ Á¤ÀÇ)
  • 2. Interaction for Information (Á¤º¸Áß½ÉÀÇ ÀÎÅÍ·¢¼Ç)

  • 3. Interaction by Graphics (±×·¡ÇÈÀ» È°¿ëÇÑ ÀÎÅÍ·¢¼Ç)

  • 4. Interaction as RIA (RIA°³³äÀÇ ÀÎÅÍ·¢¼Ç)
¹æµ¿¿í ´ëÇ¥
¢ßÄÚ¹ßÆ®½Ä½ºÆ¼
6
15:10~15:50
Mobile User Experience ȯ°æ º¯È­¿Í Àü·«
  • 1. Mobile UXÀÇ Player
  • 2. Mobile UX »ç¿ëÀÚ leading
  • 3. Mobile Biz. ȯ°æ º¯È­¿Í UXÀÇ ¹Ì·¡
  • 4. Mobile ¼­ºñ½ºÀÇ salability¿Í UX Design
  • 5. Mobile 2.0 ȯ°æ¿¡¼­ÀÇ UX
À±Á¾°ü ¸Å´ÏÀú
SKÅÚ·¹ÄÞ
Coffee Break
7
16:10~16:50
¸ð¹ÙÀÏ UX ÇÁ·Î¼¼½º¿Í »ç·Ê
  • 1. User ExperienceÀÇ °ú°Å , ÇöÀç ±×¸®°í ¹Ì·¡
  • 2. Creative UX Process & Free Thinkers
  • 3. Case Study
°û½ÂÈÆ ÀÌ»ç
¹ÙÀ̳Î
8
16:50~17:30
µðÁöÅÐ µð¹ÙÀ̽ºÀÇ UX Æ®·»µå
  • 1. Sensory touch point
  • 2. LGÀüÀÚ Sensing based interaction ¼Ò°³
  • 3. Unique eXperience
  • 3.1 ¾Æ³¯·Î±×
  • 3.2 µðÁöÅÐ
ÀÓ»ó¿¬ ¼±ÀÓ
LGÀüÀÚ

26ÀÏ(¸ñ) - [UX µðÀÚÀÎ ¿öÅ©¼¥ 2007 - Day2] »ó¼¼ ¾ÆÁ¨´Ù / Àå¼Ò : ¿ª»ï¿ª Æ÷½ºÆ¿ 3Ãþ À̺¥Æ®È¦ (¾àµµ)

¡Ø °­ÀÇ Á¦¸ñ ȤÀº ¹ßÇ¥ÀÚ¸¦ Ŭ¸¯ÇϽøé, ¹ßÇ¥ÀÚ¿¡ ´ëÇÑ ÀÚ¼¼ÇÑ ÀÎÀû»çÇ×À» È®ÀÎÇÒ ¼ö ÀÖ½À´Ï´Ù.
26ÀÏ - [UX µðÀÚÀÎ ¿öÅ©¼¥ 2007 - Day2]
1
10:00~10:40
µðÀÚÀΰú »ç¿ëÀÚ
  • 1. the interface is the message
  • 2. a product is not a thing, but an experience
  • 3. beyond the desktop metaphor
±èÇö¼® ±³¼ö
È«ÀÍ´ëÇб³
2
10:40~11:20
¹Ì·¡ÀÇ UX¿Í Å©¸®¿¡ÀÌƼºê
  • 1. UX ´ã·Ð
  • °ú°ÅºÎÅÍ ÀÖ¾ú´ø UX °³³ä°ú ÇöÀç¿¡ Åõ¿µµÈ UXÀÇ °³³äÀÇ º¯È­¸¦ ¼³¸í
  • 2. Why so UX?
  • ¿Ö? ÇöÀç ±×·¸°Ô UX¿¡ ´ëÇÑ ºÎºÐÀÌ ºÎ°¢µÇ´Â °ÍÀϱ ´ëÇÑ ³íÁö
  • 3. UX will be¡¦
  • ¹Ì·¡ UX¿¡ ´ëÇÑ À̾߱â¿Í Çö½Ç ¼Ó¿¡¼­ ÀÌ·ç¾îÁö°í ÀÖ´Â ³ë·Â
  • 4. UX¿Í Creative
  • »ìÆ캻 UX¸¦ ¹Þ¾ÆµéÀÌ´Â µðÀÚÀ̳ʰ¡ °í·ÁÇؾßÇÏ´Â Á¡µé
¿°½Â¼± ¼ö¼®
Æ柺긮µå
Lunch Break
3
12:40~13:20
ÄÁÅÙÃ÷ Á᫐ »çÀÌÆ®ÀÇ UX µðÀÚÀÎ
  • 1. ¾îµð±îÁö°¡ ÄÁÅÙÃ÷Àΰ¡?
  • ÄÁÅÙÃ÷ ºÐ¼®
  • ÀϹÝÀûÀÎ UX±¸Á¶
  • 2. 1pageÀÇ ÀüÀï
  • ÆÛÁñÀ» ¸ÂÃç¶ó?
  • ´Ù Àߺ¸ÀÌ°Ô ÇØÁÖ¼¼¿ä.
  • 3. ÇÁ·Î¼¼½ºÀÇ º¯È­
  • ÇÁ·ÎÅäŸÀÔÇÎ ÇÁ·Î¼¼½º
  • 4. ÄÁÅÙÃ÷ Áß½ÉÀÇ UX µðÀÚÀÎ Æ÷ÀÎÆ®
  • °¡µ¶, °¡µ¶, °¡µ¶
  • ›»³×Àϵµ UX
  • µðÅ×ÀÏÀÇ ¿Ï¼º
  • ¿î¿µ ROI
  • 5.ÄÁÅÙÃ÷ Á߽ɽÎÀÌÆ® µðÀÚÀÎüũ¸®½ºÆ®
  • 6.end
±è¹Ì¿¬ ¼¾ÅÍÀå
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4
13:20~14:00
UX µðÀÚÀ̳ʰ¡ ¾Ë¾Æ¾ß ÇÒ ¹Ì·¡ÀÇ UX Ç÷§Æû Àü¸Á
  • 1. UX¿¡¼­ »õ·Î¿î ±â¼úÀÇ Á߿伺°ú ÇÑ°è
  • UX Ç÷§ÆûÀ¸·Î½áÀÇ ±â¼ú
  • Webȯ°æÀÇ UX Ç÷§Æû
  • µ¥½ºÅ©Å¾ ȯ°æÀÇ UX Ç÷§Æû
  • 2. ¸¶ÀÌÅ©·Î¼ÒÇÁÆ® Â÷¼¼´ë UX Ç÷§Æû
  • ½Ç¹ö¶óÀÌÆ®, WPF ¼Ò°³
  • °¢ ±â¼úÀÇ µµÀÔ ¹æ¹ý ¹× È°¿ë Àü·«
  • 3. À¥°ú µ¥½ºÅ©ÅéÀ» ÇѰ踦 ³Ñ¾î¼­´Â UXÇõ½Å
  • Microsoft Surface, Vitual Earth, PhotoSynth, SeaDragon µî ÃֽŠ±â¼ú ¼Ò°³
Ȳ¸®°Ç °úÀå
Çѱ¹¸¶ÀÌÅ©·Î¼ÒÇÁÆ®
Coffee Break
5
14:30~15:10
¸ð¹ÙÀÏ ÇÁ·ÎÁ§Æ®¸¦ À§ÇÑ »ç¿ëÀÚ Á¶»ç
  • 1. »ç¿ëÀÚ Á¶»çÀÇ ¸ñÀû
  • 2. »ç¿ëÀÚ Á¶»ç ÇÁ·Î¼¼½º

  • 3. »ç¿ëÀÚ Á¶»ç¸¦ À§ÇÑ 7°¡Áö ÆÁ

  • »ç¿ëÀÚ Á¶»ç, ½Ã³ª¸®¿À°¡ ÇÊ¿äÇÏ´Ù.
  • ¸ñÀû¿¡ µû¶ó ¹æ¹ýÀ» ¼±ÅÃÇ϶ó
  • Á¤´äÀº ¹º°¡? ÇÇÇèÀÚÀÇ ´äÀ» ¿¹»óÇضó
  • ÇÇÇèÀÚ ºí·¢ ¸®½ºÆ®
  • ºÒÇÊ¿äÇÑ ºÎ´ãÀº ÁÙ¿©¶ó
  • ÇÇÇèÀÚÀÇ ÀÔÀ» ÅëÇØ ¸»Çضó.
  • °°Àº °á°ú, ´Ù¸¥ ºÐ¼®
ÀÌÀÚ¿µ ÆÀÀå
À̳ëÀÌÁîÀÎÅÍ·ºÆ¼ºê
6
15:10~15:50
¸ð¹ÙÀÏ UX ÃֽŠƮ·»µå
  • 1. ÅÍÄ¡½ºÅ©¸° ÀÎÅÍÆäÀ̽º
  • 2. Ưȭ´Ü¸» ÀÎÅÍÆäÀ̽º
  • 3. iPhone ÀÌÈÄÀÇ ÀÎÅÍÆäÀ̽º
  • 4. ±âŸ À̽´
¹Î¿µ»ï ´ëÇ¥
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Coffee Break
7
16:10~16:50
ÀÎÅÍ·º¼Ç µðÀÚÀÎ Àç»ç¿ëÀ» À§ÇÑ µðÀÚÀÎ ÆÐÅÏ ¼Ò°³
  • 1. ÀÎÅÍ·º¼Ç µðÀÚÀÎ Àç»ç¿ëÀÇ Çʿ伺
  • ÀÎÅÍ·º¼Ç µðÀÚÀÎ °úÁ¤ÀÇ ¹®Á¦
  • ÀÎÅÍ·º¼Ç µðÀÚÀÎ Àç»ç¿ëÀ» À§ÇÑ ±âÁ¸ÀÇ µµ±¸¿Í ¹®Á¦Á¡
  • ¼³°è Àç»ç¿ëÀ» À§ÇÑ ´Ù¸¥ ºÐ¾ßÀÇ Á¢±Ù ¹æ¹ý
  • 2. ÀÎÅÍ·º¼Ç µðÀÚÀÎ ÆÐÅÏÀ̶õ
  • µðÀÚÀÎ ÆÐÅÏÀÇ Á¤ÀÇ¿Í ±âº» ¿ä¼Ò
  • µðÀÚÀÎ ÆÐÅÏÀ» ÀÌ¿ëÇÑ ÀÎÅÍ·º¼Ç µðÀÚÀÎ Àç»ç¿ëÀÇ À¯¿ë¼º
  • 3. ÀÎÅÍ·º¼Ç µðÀÚÀÎ ÆÐÅÏ °³¹ß
  • ÀÎÅÍ·º¼Ç µðÀÚÀÎ ÆÐÅÏÀÇ ¾ç½Ä°ú ºÐ·ù
  • Áõ°Å ±â¹ÝÀÇ ÀÎÅÍ·º¼Ç µðÀÚÀÎ ÆÐÅÏ °³¹ß °úÁ¤
  • 4. ÀÎÅÍ·º¼Ç µðÀÚÀÎ ÆÐÅÏÀÇ È°¿ë ¹æ¾È
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8
16:50~17:30
¹Ì·¡ UX¸¦ À§ÇÑ ¹æ¹ý·Ð°ú ÇÁ·Î¼¼½º
  • 1. User Experience Design Trends
  • Service Experience
  • Convergence Media Experience
  • Great User Experience
  • Web 2.0 Service Experience
  • 2. Next User Experience Challenges and Process
  • Full User Experience Design Process
  • Process for User Experience Innovation
  • Web 2.0 Interaction Design Process
  • 3. Next Step
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